Remathilis
Legend
I had another conversation with a friend (a life-long D&D player from 2e on, like myself) in which he innocently recalled one of his PCs being mauled to death by a bear.
I said to him; "A bear? Not a fiendish half-dragon dire bear?"
He restated it had been a typical black bear in the 2e Monster Manual.
That exchange got me thinking though...
A large amount of criticism is lobbed at 3e (and especially 4e) for removing the "mundane" from fantasy. This charge came in many forms: races (half-genies, half-angels, half-dragons), magic items (belt buckle of warding), monsters (thundertusk boars, half-fiendish vampiric blackguard minotaurs), armor (mithril chain shirts) and weapons (adamantine fullblades), not to mention the near constant drumbeat of class-based power expansion (from the lowly rogue gaining evasion to nearly every martial power in 4e).
It seems like a dude in chainmail and a sword fighting a bear and dying has become blase', and I guess in a world full of wizards lobbying fireballs at ice-breathing white dragons, it would. I mean, who really wants to play a game set in a fantastical world of vampires and ogres and druids only to be made a meal from a real-world animal? Who wants mundane real-world steel swords in a world where your mage buddy gets a wand of infused magical essence allowing him to shoot lightning from it? Besides, if the world was as infused with magic as the core rules seem to assume (with its large catalog of magical items, mythological beasts, and spells-a-plenty) why would it be a world where dudes in mundane chainmail die at the claws of normal bears?
Still, when one looks in the monster manual for "scorpions" and finds scorpions that deal lightning damage from their tail instead of large, poisonous "real" scorpions, something feels odd...
So has D&D drifted too far from mundane into fantastical? Is it a bad thing? Can a balance between truly magical and fantastical elements (warlocks, demons, potions of fire-breath) be struck with historical or mundane elements (grizzly bears, fighters, bec-de-corbins?) without one or the other suffering?
I said to him; "A bear? Not a fiendish half-dragon dire bear?"
He restated it had been a typical black bear in the 2e Monster Manual.
That exchange got me thinking though...
A large amount of criticism is lobbed at 3e (and especially 4e) for removing the "mundane" from fantasy. This charge came in many forms: races (half-genies, half-angels, half-dragons), magic items (belt buckle of warding), monsters (thundertusk boars, half-fiendish vampiric blackguard minotaurs), armor (mithril chain shirts) and weapons (adamantine fullblades), not to mention the near constant drumbeat of class-based power expansion (from the lowly rogue gaining evasion to nearly every martial power in 4e).
It seems like a dude in chainmail and a sword fighting a bear and dying has become blase', and I guess in a world full of wizards lobbying fireballs at ice-breathing white dragons, it would. I mean, who really wants to play a game set in a fantastical world of vampires and ogres and druids only to be made a meal from a real-world animal? Who wants mundane real-world steel swords in a world where your mage buddy gets a wand of infused magical essence allowing him to shoot lightning from it? Besides, if the world was as infused with magic as the core rules seem to assume (with its large catalog of magical items, mythological beasts, and spells-a-plenty) why would it be a world where dudes in mundane chainmail die at the claws of normal bears?
Still, when one looks in the monster manual for "scorpions" and finds scorpions that deal lightning damage from their tail instead of large, poisonous "real" scorpions, something feels odd...
So has D&D drifted too far from mundane into fantastical? Is it a bad thing? Can a balance between truly magical and fantastical elements (warlocks, demons, potions of fire-breath) be struck with historical or mundane elements (grizzly bears, fighters, bec-de-corbins?) without one or the other suffering?