is it possible to multiclass?

Please tell me you're not building your NPCs as PCs...

I mean, you're more than welcome to, but holy crap are you wasting a whole lot of efforts.

Build your NPCs just like any other monster. Give them abilities you think fit them. Thus you can make literally any concept you can think of, and with a tiny fraction of the work of making a fully-fledged PC (e.g. with the right tools you can easily make an NPC of any level in 5 minutes, and that's assuming you spend 3 of those minutes coming up with the concept...).
 

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Multiclassing does seem a little underpowered, especially given that aside from a few circumstances you now have another stat that needs to stay high. I am planning my current character to multiclass for flavor reasons. I can't imagine any powergamers multiclassing past taking the initial feat for the free stuff.

Not quite true. Utility powers rarely require a stat and some "Attacks" don't, either. (Rain of Steel...)

Orb Wizards with that Swordmage Utility 6 are especially nasty.
 

Please tell me you're not building your NPCs as PCs...

I mean, you're more than welcome to, but holy crap are you wasting a whole lot of efforts.

Build your NPCs just like any other monster. Give them abilities you think fit them. Thus you can make literally any concept you can think of, and with a tiny fraction of the work of making a fully-fledged PC (e.g. with the right tools you can easily make an NPC of any level in 5 minutes, and that's assuming you spend 3 of those minutes coming up with the concept...).

Yes I actually do, and it dosent take that much time, plus I dont have to complete it up to a PC level, but even if unfinished, it's still a lot more complete and consequent then just some random NPC with unbalanced abilities.

I'm saying this is appropriate for the campaign i'm making, which is obviously NPC based. NPCs aren't just the villain of the week where they fight and say a coupple of punch-quotes and then die. They have agendas, they have political affinities and they want to live, so if they can, they run, and they come back with a plan(at least the smart ones).
 

On paper multiclassing doesn't seem terribly impressive. In actual play though, it seems to be a must have. The initial feat is overpowered in my mind since it grants too much. The others help fill in weaknesses or just power up what you're already used to.

Also, multiclassing in 4E to my experience has yet to lead to massive unbalancing of characters...which is good since 3E seems to allow that with great ease.
 

Multiclassing has proven very popular in my group. This may be a function of the relative dearth of impressive feats for many characters...

I agree that paragon multiclassing needs fixed. Just allowing that third (or fourth) at-will instead of replacing an old at-will seems like a good mini-fix. All they'd need is an action point ability, imho.

-O
 

On paper multiclassing doesn't seem terribly impressive. In actual play though, it seems to be a must have.
Agreed.

Paladin (warlock)? Yes please.

Ranger (rogue)? Absolutely.

Warlord (wizard)? Hey, everything doesn't have to be about optimization, y'know. :)

The only class which doesn't get much out of multiclassing is Cleric, methinks.
 

The only class which doesn't get much out of multiclassing is Cleric, methinks.
A high-strength cleric can get a lot of mileage out of a few Fighter abilities, I think. +1 to hit on something like Healing Strike can't be overlooked, either.

The cleric in my game multi'd to Warlord to get a third healing spell per encounter. Not bad for the cost of a feat!

-O
 

I love it for the flavor bonuses. I have a player with an Elven Dark Pact Warlock with a few Infernal. He's going to start multiclassing to get Spellscarred powers.
What about a Tiefling Cleric of a good god who multiclasses with Warlock. He looks to cast radiant spell, but you suddenly see his spirit break a bit, his hands change from gold to black, and he unleashes some of his built-up infernal taint.
4e is great for creating a concept. You can't be a Fighter5/Cleric2/Wizard1, but you can be a Paladin who can chuck a magic missle. I like it better this way.
 

A high-strength cleric can get a lot of mileage out of a few Fighter abilities, I think. +1 to hit on something like Healing Strike can't be overlooked, either.

The cleric in my game multi'd to Warlord to get a third healing spell per encounter. Not bad for the cost of a feat!

-O

Cleric(warlord) works. Warlord(cleric) does not work. (Darn Wis requirement....)

Wis is not a stat for Warlords. Str *is* a stat for (some) clerics.
 

A question on Power-swap multi-class feats. I always assumed you had to take them in order but reading them again I'm not so sure.

So can you take, say, Adept power and not either of the other two? (assuming you are 10th level and have taken the appropriate multi-class feat)
 

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