thullgrim
Hero
When current campaign wraps up (three weeks to three months they way I go) I want to revisit Paizo's APs and cross something off my GM Bucket List. I'd like to run a AP from start to finish. Probably in PF1, I've tried PF2 repeatedly and keep bouncing off how tight the system is, though I have not looked at the Remaster.
So what I'm for from you all is:
(1) Advice on any APs you liked, ran, hated, loved and so on. Rise of the Runelords is not an option. Everything else is on the table. What I don't want is an unexpected BBEG coming off the top ropes in book 6 without warning. Something with a comprehensible plot from the PC's side would be great. I want your experiences from actually running or playing one of these things (in either PF1 or PF2). And yes I have Googled, and Googled and Googled...
(2) I want you advice on running an AP, prepping an AP, and living with the same adventure/campaign for an extended period time. It's not something I'm really good at. My interests are fickle. How do you stay motivated to finish one of these things?
(3) The VTT. Odds are I'll be using the lightest possible implementation of Foundry I can get away and I'd consider moving it to something like Owlbear even. I'm not interested in the VTT bells and whistles, character sheets, endless clicking to target and release, automation or anything like that. I'm looking for a map and token system and players can keep their own character sheets and send them to me when I want to review them.
(4) Character options? What options would you allow or restrict? At this point I'm thinking 15 point attribute buy with Core Rulebook (Unchained for Rogue and Barbarian) with perhaps a couple of options from other books and allowing archetypes for the CRB classes. I'll allow the Campaign Trait, and one alternate racial trait swap.
At this point I have some time to prepare so I'd like to make the best use of it possible.
So what I'm for from you all is:
(1) Advice on any APs you liked, ran, hated, loved and so on. Rise of the Runelords is not an option. Everything else is on the table. What I don't want is an unexpected BBEG coming off the top ropes in book 6 without warning. Something with a comprehensible plot from the PC's side would be great. I want your experiences from actually running or playing one of these things (in either PF1 or PF2). And yes I have Googled, and Googled and Googled...
(2) I want you advice on running an AP, prepping an AP, and living with the same adventure/campaign for an extended period time. It's not something I'm really good at. My interests are fickle. How do you stay motivated to finish one of these things?
(3) The VTT. Odds are I'll be using the lightest possible implementation of Foundry I can get away and I'd consider moving it to something like Owlbear even. I'm not interested in the VTT bells and whistles, character sheets, endless clicking to target and release, automation or anything like that. I'm looking for a map and token system and players can keep their own character sheets and send them to me when I want to review them.
(4) Character options? What options would you allow or restrict? At this point I'm thinking 15 point attribute buy with Core Rulebook (Unchained for Rogue and Barbarian) with perhaps a couple of options from other books and allowing archetypes for the CRB classes. I'll allow the Campaign Trait, and one alternate racial trait swap.
At this point I have some time to prepare so I'd like to make the best use of it possible.