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Barbarian is up!!!

I'd say the armor problem can be fixed by requiring the barbarian be in cloth, leather or hide to use his some (not all) powers. Similar to how the rogue powers often require you to be wielding a light blade, crossbow, or sling
Actually DDI has an alternate class feature that lets a Rogue use a Club or a mace:

This thread found it:
Unrecognized Class Abilites in D&D Compendium? - Giant in the Playground Forums

We think that they are from the new Martial power book, but still they exist.
 

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I'd say the armor problem can be fixed by requiring the barbarian be in cloth, leather or hide to use his some (not all) powers. Similar to how the rogue powers often require you to be wielding a light blade, crossbow, or sling

Which in my honest opinion would be the absolute worst fix they could do. I HATE the rogue weapon restrictions, so I really hope they don't do the same to the barbarian.
 

I'm quite sure. I'm also quite sure that you're not, yourself, in a position to criticise in terms and using a tone which caused me to infer that you believe your art is better.
Terms such as "near perfect" and "technically well-done", which I did use? And tone in a written media? I think you may be bringing too much baggage into your reading.

Steven Argyle does amazing work (and my favorite piece of his is the illustration of the "Heathen" adventure in Dungeon). But the more realistic your work is (and his is very realistic), the more little errors stand out.

And this is NOT about comparing his art to my own. This is about analyzing the art on the article.YOU're bringing my art into this. The fact that I'm an artist only means I have more understanding of it and can see flaws where the untrained eye only goes "ooh, shiny".

Why do you seem so worked up about this?
 

And this is NOT about comparing his art to my own. This is about analyzing the art on the article.YOU're bringing my art into this. The fact that I'm an artist only means I have more understanding of it and can see flaws where the untrained eye only goes "ooh, shiny".

Why do you seem so worked up about this?
Because you sound arrogant. You justify your making those criticisms because you're an artist too, and yet I think your art demonstrates that you have very little practical understanding of the theoretical principles upon which you've founded those criticisms.

That's why I said "glass houses". I don't care if you consider your training to have given you a privileged position when it comes to technical evaluation of art; your own art is not good enough for you to swan into nearly every thread about something with art in it and spout your fatuous criticisms concerning the anatomical proportions of artwork which demonstrates a better understanding of colour, linework, expression, and illustration than anything I have ever seen people drool all over your shoes for here.

I'm just sick of your nonsense, and this "who, me?" act isn't doing you any favours.
 


I think the class looks awesome. I really like the class abilities like Rampage and Swift Charge. The rider effects from the Rage powers are interesting, too. Also, it's nice to have a striker that focuses on two-handed weapons (at least that's how it seems to me).

I think they could do a better job with incentives, though. Right now the class has no reason to stay with light armor besides speed. I've played a fighter for about three levels now, and I've never had trouble charging with only 5 move.

The rage powers seem like they would be better as daily Utility powers, but PCs don't get Utility until second level, so I can see why they made them daily Attack powers. I'm worried that people will continue complaining about Rage Strike (seems fine to me; it does what it needs to do to make daily Attack rage powers work for groups that don't have many fights in a day), so that probably needs to change.

Adding bonus damage for charges would be neat. Maybe put the striker damage bonus on the charge to promote that. The at-wills are crazy good; I can see a lot of half-elves taking a barbarian power for Dilettante. Howling Strike and Recuperating Strike look fine, but Pressing Strike is nuts. It's Tide of Iron and double Nimble Strike in melee. I know the at-wills are supposed to be better because they don't have striker bonus dice as a class ability, but Pressing Strike goes a little too far, imo.

Well, those are my initial impressions. I think a lot or all of it has been said before, but I figured I'd add another voice to the choir.
 

Not to beat a dead horse...

But I just wanted to mention that in the process of rolling up a barbarian, I stumbled across Veteran's armor, which is available as a level 2 magic item and lets you spend an action point to regain a daily power.

So, in other words, this is a suit of armor which it's very possible for a barbarian to get ahold of at level 1 and which would allow the barb to use the rage strike ability. Probably not worth it, to be honest, but there it is: a solid defense for them to have it at level 1.
 

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