Simplicity
Explorer
4e is starting to drive me crazy. I love the 4e rule books. But I keep waiting for the adventure or campaign book that will make me go: Oooooooooooooh.
Keep on the Shadowfell is okay. It's better than Sunless Citadel was. But it's no Life's Bazaar. Villains in 4e seem to be the ones with 15-minute adventuring days. They clock in to be in the last battle, and then they're gone. With no setup other than a reference that the PCs should go fight their organization.
I look back at all of the good stuff that has come out at the end of 3.5e's reign. Pathfinder. Shackled City. Ptolus. That sort of product is the sort of product I like. High quality. Because let's face it, we don't NEED low-quality adventures. We can make an infinite number of those ourselves. And 4e makes that easier to do than it was in 3.5e.
Am I just hoping for too much too soon? Can Dungeon just not produce these sort of adventures until D&D Insider starts turning a profit? Are people finding Scales of War significantly more compelling than I am? Is it just me?
I don't *think* there's anything about the 4e ruleset which prevents interesting stories from being told. So why isn't it being done?
Keep on the Shadowfell is okay. It's better than Sunless Citadel was. But it's no Life's Bazaar. Villains in 4e seem to be the ones with 15-minute adventuring days. They clock in to be in the last battle, and then they're gone. With no setup other than a reference that the PCs should go fight their organization.
I look back at all of the good stuff that has come out at the end of 3.5e's reign. Pathfinder. Shackled City. Ptolus. That sort of product is the sort of product I like. High quality. Because let's face it, we don't NEED low-quality adventures. We can make an infinite number of those ourselves. And 4e makes that easier to do than it was in 3.5e.
Am I just hoping for too much too soon? Can Dungeon just not produce these sort of adventures until D&D Insider starts turning a profit? Are people finding Scales of War significantly more compelling than I am? Is it just me?
I don't *think* there's anything about the 4e ruleset which prevents interesting stories from being told. So why isn't it being done?