Dark Tower Gets The Deluxe Director’s Cut Treatment From Goodman Games

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Influential media often gets the deluxe boxed set treatment. Important movies, albums and TV shows get a release chock full of deleted materials, essays by famous people influenced by the media and commentary by the creators about the choices they made making the thing. Goodman Games has been offering this treatment to classic Dungeons & Dragons modules through its Original Adventures Remastered line. The latest entry in the line, Dark Tower Remastered, is the largest yet. Not only is the slipcase set three massive books but there’s also supplemental releases that expand the story beyond the original adventure. It’s also the first to offer a choice to consumers between an updated D&D Fifth Edition version and one rebuilt for their Dungeon Crawl Classics game. I received the DCC edition as an early holiday gift as I was curious about this adventure after hearing so many people celebrate its reputation. Did it make me feel jolly? Let’s play to find out.

Dark Tower was written by legendary game designer Jennell Jacquays and originally released in 1979. It is one of the most popular third party releases for Dungeons & Dragons. It’s perhaps most famous for the multiple ways through which players can progress through the dungeon. This technique, most commonly known as “jacquasing” rewards players for exploring the dungeon while also offering a bit of risk by stumbling across monsters and challenges they’ll find more challenging because their characters aren’t as experienced as they might want to be. It also utilizes elements that would become common tropes in dungeon creation such as towns harboring a secret and factions within the dungeons that could be played against each other by shrewd players.

The first book of the slipcase set presents the dungeon as it was in 1979. Players come to the small town of Mitra’s Fist because they’ve heard rumors of a cult devoted to the worship of the snake god Set nearby. They might be there to wipe out the cult because it’s evil. They might be there to loot the temple of ill gotten gains. Probably a little of both. There are, in fact, two towers to explore, both of which have been long buried under a mountain for centuries. Plus the town might not just be simple country folks waiting around to be rescued. This is also where the bulk of the commentary comes in to help fill out the page count.

The second book covers the remaster of the scenario for DCC. There’s also a D&D 5th Edition version available but DCC seems like it would be a better fit for this kind of play. I really liked the sidebars that called out the design decisions made in adapting this to a different system. For example, DCC doesn’t really do “good vs. evil” but rather “law vs. chaos”. Honestly, that seems like a better fit for the story being told, as while Mitra is presented in more favorable terms, its followers can still be jerks to the players. This book provides some information on the region where the adventure takes place plus an adventure for groups that might want to get away from the tower for a bit.


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The third book expands the setting even further by collecting three adventures where the players pursue the Chosen Sons of Set that escape the Dark Tower. This is new territory for Goodman Games as most of the previous OAR releases stuck to what was in the original adventures. They probably had a bit more free reign since this wasn’t an adventure owned by Wizards of the Coast. There’s even an additional adventure that was originally released as a Free RPG Day preview of the Dark Tower Kickstarter.

I went into Dark Tower Remastered expecting a classic adventure with a few new stat blocks and some interesting commentary. What I got was a huge campaign that could last for months if not years between the original adventure, the new information for Dungeon Crawl Classics and the expanded info in the third book. The general publishing schedule and setup of DCC adventures tend to frame it as a loose collection of short stories featuring the same characters. This is the first release that made me consider a full campaign of it to run all the way through. The harsh edges of Dark Tower fit the retro vibes of Dungeon Crawl Classics like a spiked glove. If I were to run a full campaign, this would be the one I would consider, fleshed out with a couple low level adventures since they recommend starting this beast at level 3.

Bottom Line: Dark Tower Remastered brings a classic experience into the modern day for fans that never played it or ones who might not remember all the nooks and crannies from 45 years ago.
 

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Rob Wieland

Rob Wieland

This is new territory for Goodman Games as most of the previous OAR releases stuck to what was in the original adventures.

I think they all include expansion. The B1/B2 has additional Caves for the Caves of Chaos. I'm 90% sure the Isle of Dread adds some areas as well.

Im pretty sure DCC lost the license to do more of the old TSR modules, but putting out to Jennels classics with this and the upcoming Thracia is amazing.

I just wish DCC would have gotten a chance to tackle Night Dark Terror or the Uk2/Uk3 Sentinel/Gauntlet before they lost it
 

I have to honestly say after purchasing multiple OAR titles from Goodman Games, I have no intention of spending any more money on them. I feel as through they fail to meet their promise. In particular, I was super disappointed to read in The Temple of Elemental Evil (which, on its cover, literally says it's a fifth edition conversion) in book one, page 229, "For this conversion to fifth edition, we have not altered the original encounters to make them game balanced." So basically they just printed the combat encounters as-is from the original material and refer the DM to the Monster Manual for monster stats. That's not a conversion at all, in my opinion.

And I KNOW that the Goodman Games people know D&D 5th edition because their original 5e adventures are top tier. I use them all the time as a 5e DM.
 

I have to honestly say after purchasing multiple OAR titles from Goodman Games, I have no intention of spending any more money on them. I feel as through they fail to meet their promise. In particular, I was super disappointed to read in The Temple of Elemental Evil (which, on its cover, literally says it's a fifth edition conversion) in book one, page 229, "For this conversion to fifth edition, we have not altered the original encounters to make them game balanced." So basically they just printed the combat encounters as-is from the original material and refer the DM to the Monster Manual for monster stats. That's not a conversion at all, in my opinion.

And I KNOW that the Goodman Games people know D&D 5th edition because their original 5e adventures are top tier. I use them all the time as a 5e DM.
The 5E conversions leave me cold. But that's true of all of Goodman's 5e content. I always thought they could carve out a niche in 5e content by infusing some of that Appendix weirdness into it, not as much as in DCC, but still.

But no, total normcore stuff.

That's why this sort of appeals to me because this is for DCC, I'm curious what new stuff they add here.
 

"For this conversion to fifth edition, we have not altered the original encounters to make them game balanced." So basically they just printed the combat encounters as-is from the original material and refer the DM to the Monster Manual for monster stats. That's not a conversion at all, in my opinion.
Old school adventures aren’t really my thing, but I will say that Goodman does a pretty good job of converting them. However, they are faithful conversions, not updates. What they meant is that they have not changed the encounters to be more balanced. They left them janky like the originals. Like, the road to the school seems unusually difficult, for some reason it’s uphill both ways. This is not how we’d do it, but we left it that way because we hear that people liked it.
 

Old school adventures aren’t really my thing, but I will say that Goodman does a pretty good job of converting them. However, they are faithful conversions, not updates. What they meant is that they have not changed the encounters to be more balanced. They left them janky like the originals. Like, the road to the school seems unusually difficult, for some reason it’s uphill both ways. This is not how we’d do it, but we left it that way because we hear that people liked it.
And if you’re playing DCC, it should be no other way but janky!
 

I think they all include expansion. The B1/B2 has additional Caves for the Caves of Chaos. I'm 90% sure the Isle of Dread adds some areas as well.

Im pretty sure DCC lost the license to do more of the old TSR modules, but putting out to Jennels classics with this and the upcoming Thracia is amazing.

I just wish DCC would have gotten a chance to tackle Night Dark Terror or the Uk2/Uk3 Sentinel/Gauntlet before they lost it
The other books include small expansions like more rooms and such. This one has a whole other book with full adventures that lead outside of Mitra's Fist and the towers, plus one sold seperately that leads into Dark Tower.

I think DCC is a better fit for these older modules. I'm looking forward to the DCC Caverns of Thracia coming out..this year maybe?
 

The other books include small expansions like more rooms and such. This one has a whole other book with full adventures that lead outside of Mitra's Fist and the towers, plus one sold seperately that leads into Dark Tower.

I think DCC is a better fit for these older modules. I'm looking forward to the DCC Caverns of Thracia coming out..this year maybe?
My order for Caverns was just locked, so I'm expecting it within the next few months.
 


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