Engilbrand
First Post
I think that it's there to help establish a flavor for the world. If you want to play "vanilla" D&D, here's what to do and how things look. As time goes on, change things to fit your idea of the game.
I've described Thunderwave as a sonic scream from my Wizard.
The Swordmage utility to add 5 to initiative and take a double move involved him literally turning into lightning and appearing in front of the players.
In the near future, my players will come against an enemy with the Spellscar that basically says, "If the enemy misses you, make an attack against him." I'll describe that attack (from the Warlock, I'm sure) as quickly approaching the enemy. At the last second, though, his hands will sprout blue fire, which will cover the weapon, he'll absorb the attack, and then he'll chuck it back at whoever sent it.
Basically, if you're not reflavoring anything, I have to wonder what game you're playing. It's not a computer game. It's a game of imagination and changing things. The book just gives you helpful ideas. Do you use all of the race histories and cultures as they are, or do you change things to match your ideas? Powers are no different.
I've described Thunderwave as a sonic scream from my Wizard.
The Swordmage utility to add 5 to initiative and take a double move involved him literally turning into lightning and appearing in front of the players.
In the near future, my players will come against an enemy with the Spellscar that basically says, "If the enemy misses you, make an attack against him." I'll describe that attack (from the Warlock, I'm sure) as quickly approaching the enemy. At the last second, though, his hands will sprout blue fire, which will cover the weapon, he'll absorb the attack, and then he'll chuck it back at whoever sent it.
Basically, if you're not reflavoring anything, I have to wonder what game you're playing. It's not a computer game. It's a game of imagination and changing things. The book just gives you helpful ideas. Do you use all of the race histories and cultures as they are, or do you change things to match your ideas? Powers are no different.