Tigerbunny
First Post
Question for the "it's easy to re-imagine stuff" crowd: do you narrate your powers differently each time, or re-write them once and use that instead of the standard description? Also, are there any powers that you've struggled to re-imagine?
So far, I've only seen/done design-time reflavoring in any major ways. I might fool around with minor cosmetic stuff ad-hoc, but nothing that would materially change the look-and-feel of the power once initially set and approved. I improvise a lot more with broad stuff - cantrips and Arcana skill uses are a favorite for "making up cool stuff that I hope the GM will swallow", but I would feel a bit like I was cheating if I just re-fluffed a power mid-encounter. One thing I may do at some point is come up with multiple "versions" of the same power if it seems like a power that would fit. Magic Missile is a favorite for that - why NOT have five or six different flavors?
Irda Ranger's "out of the box" stuff is something I like to do, too - although not to the extent of some, apparently - but anything along those lines would definitely be a Page 42 in any of the games I run/play in currently. The informal standard my main DM and I have worked out is "anything that would impact a die roll or materially change the situation, you can only get a +2/-2 for as a freebie. Anything more than that, it's a Page 42 stunt. Other than that, as long as it seems fun and more or less sensible, go for it."