Faolyn
(she/her)
Thank you for the input! 

If I were creating the class from scratch, I would have stuck with weapons only. The actual Level Up class has weapons, armor, and spellcasting focus. I can see getting rid of the armor, though, because the player chose weapon.My first instinct here is that it's certainly a cool basis but I don't like armour as a choice for this subclass; it feels as if armour should be Relic + Bone or even Splendour rather than Blade. Torchbearer looks inspiring.
Good point!Getting into the gritty details of the domain I see a lot to tweak; this is going to sound far more critical than I intend it to be because detail matters in a fundamentally cool idea:
- Glamour (L1): A very nice idea with nice mechanics, but I'd rather see a transformation than a glamour for the weapon, turning it into something that looks and currently is harmless. (Something like a bracelet, a necklace, a belt). I can think of a number of transforming weapons but few glamoured ones.
There are those... "pseudo-conditions" like On Fire and Asleep.
- Sparks of Power (L1): On Fire, Frozen, or Electrified aren't standard conditions (Daggerheart doesn't have many). Cool power, but it needs expressing using things like Vulnerable or Restrained.
This is actually an ability the player chose for their weapon.
- Immovable (L1): Feels like a lot of set-up for a complex result. You need to not have your One Big Thing.
Good point. I'll raise that a bit.
- Protective Aura (L2): +1 Evasion is waaay too weak. It's basically +1 AC