[Daggerheart] Looking for some feedback on a (currently incomplete) class and domain

Thank you for the input! :D

My first instinct here is that it's certainly a cool basis but I don't like armour as a choice for this subclass; it feels as if armour should be Relic + Bone or even Splendour rather than Blade. Torchbearer looks inspiring.
If I were creating the class from scratch, I would have stuck with weapons only. The actual Level Up class has weapons, armor, and spellcasting focus. I can see getting rid of the armor, though, because the player chose weapon.

Getting into the gritty details of the domain I see a lot to tweak; this is going to sound far more critical than I intend it to be because detail matters in a fundamentally cool idea:
  • Glamour (L1): A very nice idea with nice mechanics, but I'd rather see a transformation than a glamour for the weapon, turning it into something that looks and currently is harmless. (Something like a bracelet, a necklace, a belt). I can think of a number of transforming weapons but few glamoured ones.
Good point!

  • Sparks of Power (L1): On Fire, Frozen, or Electrified aren't standard conditions (Daggerheart doesn't have many). Cool power, but it needs expressing using things like Vulnerable or Restrained.
There are those... "pseudo-conditions" like On Fire and Asleep.

  • Immovable (L1): Feels like a lot of set-up for a complex result. You need to not have your One Big Thing.
This is actually an ability the player chose for their weapon.

  • Protective Aura (L2): +1 Evasion is waaay too weak. It's basically +1 AC
Good point. I'll raise that a bit.
 

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