doctorbadwolf
Heretic of The Seventh Circle
@Umbran @Ruin Explorer @John Dallman
Here’s the new version of the idea.
During play you mark Experience one at a time, which can be used to buy minor or major traits.
Minor traits cost 1, major traits cost 3.
Skill Ranks are major traits, because they effectively count for 3 specialty ranks when making your dice pool for skill checks.
Specialty ranks are minor.
You can also gain resources and knowledge without it lending to your leveling, possibly including Techniques (which includes spells) on a very D&D wizard basis.
You can gain Skill Ranks “free” if you have at least one rank in each of its 3 specialties, consolidating those specialty ranks. The benefit is that there are benefits to reaching higher mastery in a skill like mastery techniques.
Advancement is tracked right next to the success ladder on the character sheet. You have 9 advancements before you can level up, and your experience is in a different box nearby. The experience section will say something succinct to the effect of the gist of how experiences are spent. The success ladder has “gain 1 advancement” right now next to Total Success, which I’ll change to “gain 1 Experience”.
The advancement box will have boxes to mark for advancement, obv, and the very basics of how that works, but the details of leveling up will be on a cheat sheet page to print with the character sheet. Possible half paged with the other half for character notes, detailed inventory, whatever, so you can have the cheater halfway under the charsheet, but that’s a future issue.
Here’s the new version of the idea.
During play you mark Experience one at a time, which can be used to buy minor or major traits.
Minor traits cost 1, major traits cost 3.
Skill Ranks are major traits, because they effectively count for 3 specialty ranks when making your dice pool for skill checks.
Specialty ranks are minor.
You can also gain resources and knowledge without it lending to your leveling, possibly including Techniques (which includes spells) on a very D&D wizard basis.
You can gain Skill Ranks “free” if you have at least one rank in each of its 3 specialties, consolidating those specialty ranks. The benefit is that there are benefits to reaching higher mastery in a skill like mastery techniques.
Advancement is tracked right next to the success ladder on the character sheet. You have 9 advancements before you can level up, and your experience is in a different box nearby. The experience section will say something succinct to the effect of the gist of how experiences are spent. The success ladder has “gain 1 advancement” right now next to Total Success, which I’ll change to “gain 1 Experience”.
The advancement box will have boxes to mark for advancement, obv, and the very basics of how that works, but the details of leveling up will be on a cheat sheet page to print with the character sheet. Possible half paged with the other half for character notes, detailed inventory, whatever, so you can have the cheater halfway under the charsheet, but that’s a future issue.