doctorbadwolf
Heretic of The Seventh Circle
It’s fine man I just get frustrated when even when I try to start over it just doesn’t work.Sorry I annoyed you, man. Wasn't my intention. Tried to engage as best I could.
So yeah this is what I don’t want.In Call of Cthulhu 7th, you raise your skills in a two step process.
First, you must successfully use the skill during a session. This marks it.
Second, at the end of an adventure you must attempt a roll for all of the skills you're marked and fail a skill roll. This makes high skills harder to raise.
This seems to fulfill the requirements put forth.
I’m fine with being able to start training something by interacting with it in play, but the primary method of improvement in Crossroads is taking the Training Endeavor during downtime in a safe haven. You can try to get a day of training (or another endeavor) during a rest in the field, but if you succeed you can’t do so again until you take an extended rest (downtime in a safe haven).
So, you have some ability to improve during adventuring, but there is very very little reason to ever hunt for checks.
Where this most comes into play is not in skills, but in Traits and especially Techniques.
Traits are like D&D feats, but with Minor and Major Traits. Techniques are a type of traits. You get traits with your starting choices, but from then on you choose them pretty freely.
But with techniques you can improvise them in play, which is riskier but lets you do wild stuff. If you do, or if you defend against a technique, or anything like that, you can start to basically figure out how to perfect it and turn it into a regular technique via training.