Ravingdork
Explorer
My player brought this to me from the D&D Compendium:
Glue Shot Sling Bullets (3)
Category: Gear
Price: 1 gp
Weight: 5 lb
Description: Sling bullets are used up when you fire them from a projectile weapon. A target hit by a Glue Shot Bullet is immobilized (save ends).
Apparently, they are in the DMG and are readily purchaseable. Should I, as a DM, allow such an item? Or is there some unforseen balance issue that may crop up as a result?
The player is a low-level laser cleric, by the way, with an extreme emphasis on Wisdom and an extreme de-emphasis on Strength (or most any other stat).
If I do decide to allow it, I'm thinking of letting the player make them via the Alchemy feat. I am also going under the assumption that they don't deal damage like an ordinary sling bullet (just the immobilization effect).
What do you guys think?
Glue Shot Sling Bullets (3)
Category: Gear
Price: 1 gp
Weight: 5 lb
Description: Sling bullets are used up when you fire them from a projectile weapon. A target hit by a Glue Shot Bullet is immobilized (save ends).
Apparently, they are in the DMG and are readily purchaseable. Should I, as a DM, allow such an item? Or is there some unforseen balance issue that may crop up as a result?
The player is a low-level laser cleric, by the way, with an extreme emphasis on Wisdom and an extreme de-emphasis on Strength (or most any other stat).
If I do decide to allow it, I'm thinking of letting the player make them via the Alchemy feat. I am also going under the assumption that they don't deal damage like an ordinary sling bullet (just the immobilization effect).
What do you guys think?
