Hypersmurf
Moderatarrrrh...
As you know, I don't play 20 questions with you anymore.
That's only one question!
Though if it's such a big deal to clarify a gaming philosophy you brought up in the first place, do feel free not to bother.
-Hyp.
As you know, I don't play 20 questions with you anymore.
Well, even if we accepted that it is easy to change, I feel compelled to say that glowing runes and godlasers are still just examples of bad, imagination-contaminating 4e flavor.And on the subject of glowing runes and godlasers... it seems to me that even these egregious examples -- in some folks eyes -- of bad, imagination-contaminating 4e flavor can be fixed without much fuss.
If the glowing rune in the Righteous Brand description bothers you, dim the lights. Describe it as the Mark-of-Cain-in-reverse that appears on the target's forehead, an invitation from God to do harm to them.
If the godlaser is a bit too... laser Floyd, describe it as spiritual warfare; an invisible angel that only the priest can see whose merest touch weakens the target's resolve.
It's not hard to make 4e rock things old-school and OT (that's Original Testament!).
It was for me.Well, even if we accepted that it is easy to change...
So change them.I feel compelled to say that glowing runes and godlasers are still just examples of bad, imagination-contaminating 4e flavor.
You don't play effects-based games like HERO/Champions or Mutants and Masterminds, do you? My experience with systems like those inform my opinion of 4e (in those games character powers are described in terms of their mechanical effects only; it's up to the player to further characterize them. A power called "Energy Blast" might represent a laser gun, a magician's ray of fire, a mutant's plasma-bolt, or even an arrow from a super-talented archer). And for the record, I think you'd have a tough time proving that it's easier to design an entire game system from scratch than it is to come with some new flavor text.To me the mechanics without flavor is balderdash, and it is easier to just start from scratch.
I have no problem with more explicitly Christian replacement flavor I provided for the godlaser. I think it's a perfect match. What specific objection do you have w/it?To use your example of spiritual warfare instead of godlaser: you limit yourself to inventing flavor that fits the mechanics, but in the end it is still mechanics for godlaser, so it doesn't exactly fit.
I re-wrote the godlaser description in my head while walking to lunch. Re-writing 4e would have taken me... slightly longer.It is easier to start from scratch; you have flavor you want and mechanics that supports it.
That doesn't show much - we don't know how long your walk to lunch is!I re-wrote the godlaser description in my head while walking to lunch. Re-writing 4e would have taken me... slightly longer.![]()
I'm lazy, it's a short walk...That doesn't show much - we don't know how long your walk to lunch is!
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I have a hard time believing that you can't figure out that everyone draws their personal line in the sand at a different place.Without sarcasm, I ask: how's that working out for you? Personally, I've never encountered a D&D world that held up to much scrutiny. I've never seen a game that honestly deserved to be called a 'simulation' of anything... except, perhaps, a simulation of a crappy fantasy novel
I think my intertia-less horse could be seen as both cases. The 3.x rule set both implies a lack of momentum (A) and fails to offer explicit rules governing the momentum of objects (B).No, those aren't alike. There's a big difference between:
(A) There is a rule that has implications I don't want, and
(B) There is no rule that has implications that I do want.
Logically, !W(R) != W(!R).
I'm not trying to argue anyone into liking 4e (I'm not that dumb), but I am trying to understand why some people are claiming that 4e presents significant difficulties when it comes to modifying/customizing/reskinning the RAW.