Explain to me what OSRIC is

My curiosity piqued, I would also like to humbly ask nicely.

Be my guest.

... kidding. :) Check your pms.

Edit: Darrin Drader has exceeded their stored private messages quota and cannot accept further messages until they clear some space.

Would you mind clearing some space?

I am going to sit and impatiently wait for you to release it. However, if you need a professional editor and proofreader to look it over, then I will offer my services. Either way, I am patient.

I do and will, and seem to remember you were kind enough to offer that before.

The next release is one I'm calling a "public beta", by which I mean I've made a couple of my amateur editing and proofreading passes and most of the really huge errors have gone. Which will, naturally, leave me with a huge number of minor errors.

The idea is to ask the public to help me find them. :)
 

log in or register to remove this ad



That is awesome. I would also be interested in buying a print version of 2.0. I might never actually RUN it (got to go with what the players want) but i would like to have it regardless.

One of these days, I will convince my group to go in for a mini-campaign of the original AD&D game,

That's what i was thinking, just a short little "hey, let's do something different."
 
Last edited:

That's what i was thinking, just a short little "hey, let's do something different."

I hope you're not the only ones thinking that. :)

One of the things I'd like to achieve with OSRIC, is a way for people who primarily play later editions to have a way to "dip into" the 1e system and find out whether it suits them via actual play.

Some of them, it won't, which is fine. I'm not trying to be all things to all people. But hopefully, there are a few who'll rediscover 1e in a big way.
 

It is really cool to look this over and see a renewed interest in the original game system. I've been working on 3E (or some derivative thereof) for eight years now, and it's really neat to be able to look back and just reacquaint myself with where the game's roots are at. When I look back at this stuff, I really don't find myself thinking, "Hey we really need to have a bunch more rules to make the game more enjoyable." In fact, what I end up thinking instead is more along the lines of, "What literary sources can serve as inspiration for a game that uses these rules," or, "Hey remember how cool it was when I ran X adventure twenty years ago using these rules?"

That's not to say that I'm in any way interested in ditching my Pathfinder game just because I've rediscovered Old School, but what it does mean is that I want to take the time to go back and play a game using this system, and enjoy it for what it is.
 

When I look back at this stuff, I really don't find myself thinking, "Hey we really need to have a bunch more rules to make the game more enjoyable."

Nah, the whole concept that PnP RPGs can become "outdated" in the same sense that technology does is completely false, and propagated incessantly as a marketing tool. The target audience may shift, requiring a re haul to appeal to them, but there is nothing inherently "wrong" with the older games.

That's not to say that I'm in any way interested in ditching my Pathfinder game just because I've rediscovered Old School, but what it does mean is that I want to take the time to go back and play a game using this system, and enjoy it for what it is.

Very understandable. Different games have different appeals, and personally if I really want that "first edition feel" I'll go with first edition every time.
 




Remove ads

Top