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I wonder what this means for the star wars line, spaceships and skirmish. Hasn't it been a long time since a new spaceships set came out?
 

Please. What's the difference between this and buying a splatbook with new powers, other than the price per power and the fact you might not be interested in the minis?

They're not pushing the limited-edition nature of the powers. They're a little bonus untended to increase the mini sales a bit. Probably a tiny bit, if at all, since as was pointed out in the other thread, you don't need the card to use the power.

As they're being added to the D&D Compendium as well, it's really no different than publishing new powers in Dragon (since you get them with your subscription).
 

Please. What's the difference between this and buying a splatbook with new powers, other than the price per power and the fact you might not be interested in the minis?

They're not pushing the limited-edition nature of the powers. They're a little bonus untended to increase the mini sales a bit. Probably a tiny bit, if at all, since as was pointed out in the other thread, you don't need the card to use the power.

I never said there was anything wrong with it. Its a perfectly fine way to do market research for D&D 5E...............the CCG. Its all good.
 

You mean they're rare in terms of quality, but common in terms of distribution? Or something like that. Seems that's the case.

Since it has been so long since I knew this I will jsut make some things up for an uncut Magic card set sheet.

30 of Common X per sheet
10 of Uncommon Y per sheet
2 of Rare Z per sheet

Unique would be less produced than rare so if they existed in Magic (they do in Yugioh, and other CCGs, but I know little about those games) You might see 1 Unique per 3 sheets printed.

So not only "rare" per distribution or greater scarcity than rare per distribution, as well as numbers printed; but also common in the sense of availability.

Anyone can buy and get X fixed minis by buying the package displayed the mini and it isn't part of the distribution as something hard to get.

So maybe common unique is not as good as saying a fixed rare or common rare.

Paint quality saddens me to say that they have been better for only the rares. Might explain the pitfalls of the game. I also hope that being painted better didn't make something a rare, and the mini was molded with the base prior to painting, and the paint masters should not be voted on what would be rare, but something else to decide even before the mini is made what in the set would be rare.

IE: Make the list of minis and decide what abilities will be had and decide which should be rare, and then make the minis for the list of things needed.

Again sculpt quality should not vary, like paint quality, based on figure rarity as it affects the entire quality of the product line. Fixed minis should not even HAVE a rarity based on random distribution models of collectible games anyway.
 

I don't see this like a CCG, but I think part of the reason people do may be because of the random distribution (for monsters). If they are making these essentially for RP'ing only, why sell any of them as random? I don't understand that decision. Anyone have any insights or theories?
 

I don't see this like a CCG, but I think part of the reason people do may be because of the random distribution (for monsters). If they are making these essentially for RP'ing only, why sell any of them as random? I don't understand that decision. Anyone have any insights or theories?

With a visible Large figure in each box, you also get some choice as to the figures you are purchasing, and each miniature is a monster miniature—making each booster perfect for a Dungeon Master seeking monsters to fill encounters with.

Monster packs will be mostly random for ease of DMs to fill encounters with.

So players get to hand pick what they want and DMs who already must buy more figures, have to buy the random distribution minis to hope to get the monsters they need for encounters?
 


I think this is a good thing. I always felt that having the skirmish game alongside the RPG created brand confusion.

I'm pro 4E, but just for a moment I'm going to put on my hat of 4E negativity:

Why have a miniatures skirmish game when 4E is already exactly that? ;)
 

No. It's not implied. It has been outright stated throughout the history of the D&D Miniatures line.

Cheers!

So I am learning it said to be, however the ones I have gotten have all been relatively the same quality or painting...mostly poor.

Some of the better painted ones have been of varying degrees of rarity. So they flawed their own concept or could not maintain quality control over the painting of the minis. Which means it will likely continue with lack of quality control over to this new line of D&D/Dungeon Delve Miniatures Game.
 

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