Goblinoid Games
First Post
Thanks for my new signature line, Dan.![]()
Heh, well honestly I am perplexed and even shocked sometimes when I see people talk about PnP games as if they are on the same level as video games for instance.
I mean, forget for a moment the various arguments that over the years D&D imagery (art, powers, etc) have become more "video-gamey." Mainly what I'm talking about is the false idea that you can measure pen-and-paper game mechanic "evolution" in the same way you can measure the improvement of video game graphics from when they were 8 bit to now when they have resolution that is mind boggling.
No matter how you want to slice it, there is nothing quantitatively "better" about a universal mechanic, or ascending vs. descending AC, or having more than one instead of more than one experience point progression table, or having skills versus not having skills. At the end of the day it's all ink on paper. You can change the way you present the game, what mechanics and how many algorithms you choose to use, but in the end there is nothing inherently more "advanced" about writing things one way on a piece of glossy paper compared to another way on a piece of matte paper. Does anyone think there is a universal mechanic behind their video games? Hardly, the programming behind those has thousands of various algorithms, you just don't see them. Anyway, I could go on and on but I think I made my point.
