Thasmodious
First Post
The irony of course is that rule 0 is from 3e. And that very rule 0 means all those 'constraints' in 3e exist nowere but in your head. Conversely I see no such 'check with your GM' rule 0 in 4e. Nor do I see any advice about crafting house rules in the DMG. Perhaps you could cite some page references for me?
Rule 0 is as old as gaming. And in 3e, the DM was expected by his players to adhere to the same rules they were, since that was part of the point of the system. Monsters/NPCs had to use the same feats as the PCs to do the same things. The system was designed with the idea that the world maintained consistency through the rules.
I guess you missed the section of the 4e DMG entitiled "Creating House Rules", huh? It's on pg. 189. Like I said - EXPLICITILY STATED -
House rules are variants on the basic rules
designed specifically for a particular DM’s campaign.
They add fun to your D&D game by making it unique,
reflecting specific traits of your world.
A house rule also serves as a handy “patch” for a
game feature that your group dislikes. The D&D rules
cannot possibly account for the variety of campaigns
and play styles of every group. If you disagree with
how the rules handle something, changing them is
within your rights.