We've only been playing for a short while now, but it seems like everytime my players try to use their encounter or dailiy powers, they miss. This last game, one of my players called out that he wanted to use his action point to add a d6 to his result before I told him if he failed or not... he did this twice. And both times we had to explain that in 4.0 you can only use them to get another standard action.
So then we're left with players "wasting" their "big" attacks.
Has anyone experimented with using the old action point rules:
- get another free action.
or
- get +1d6 on any d20 roll BEFORE the outcome is announced
Maybe have two different pools:
Have the standard 4.0 Action Points that work exactly as defined in 4.0
and
Have a pool of points called Heroic Points that function like they did in 3.5 (we used the rules from the Eberron Camp Setting book... but I think you could find them in several places... I think Unearthed Arcana had rules in 3.0 for them even).
So then we're left with players "wasting" their "big" attacks.
Has anyone experimented with using the old action point rules:
- get another free action.
or
- get +1d6 on any d20 roll BEFORE the outcome is announced
Maybe have two different pools:
Have the standard 4.0 Action Points that work exactly as defined in 4.0
and
Have a pool of points called Heroic Points that function like they did in 3.5 (we used the rules from the Eberron Camp Setting book... but I think you could find them in several places... I think Unearthed Arcana had rules in 3.0 for them even).