Zinovia
Explorer
My warlord player is interested in multiclassing to wizard, and one of the features he'd love to pick up is the ability to cast cantrips. I tend to agree with him that it is a bit silly that you can burn a feat to learn a powerful wizard spell, but you can never learn to cast a few cantrips.
I did a search on the forums looking for some house rules regarding that, but aside from some cases where they are rewriting the entire concept of multiclassing, was unable to find a rule I could steal. Have other DM's house ruled some kind of feat, or change in the Arcane Initiate feat itself that might allow the use of the wizard cantrips? How has it worked for you? Does it feel unbalanced compared to the other multiclass feats?
The possibilities that I see are to:
1) Modify Arcane Initiate to grant the cantrips as a multiclass wizard feature in addition to the other benefits of the feat. This may be overpowered compared to the other multiclass feats. Maybe not though, as the cantrips are all minor (but useful) spells.
2) Modify Arcane Initiate so that instead of a Wizard at-will power you can use once per encounter, you gain the use of the cantrips at-will. You trade your 1/encounter Scorching Burst for cantrips. It seems more balanced than adding the cantrips on top of the rest, but does take away one of the big advantages to taking Arcane Initiate.
3) Create one or more feats that let you learn the cantrips separately, either 1 feat for all 4, or 2 for each feat spent, or only 1 for each feat spent. This feat would have Arcane Initiate as a prerequisite.
Any thoughts? Thanks!
I did a search on the forums looking for some house rules regarding that, but aside from some cases where they are rewriting the entire concept of multiclassing, was unable to find a rule I could steal. Have other DM's house ruled some kind of feat, or change in the Arcane Initiate feat itself that might allow the use of the wizard cantrips? How has it worked for you? Does it feel unbalanced compared to the other multiclass feats?
The possibilities that I see are to:
1) Modify Arcane Initiate to grant the cantrips as a multiclass wizard feature in addition to the other benefits of the feat. This may be overpowered compared to the other multiclass feats. Maybe not though, as the cantrips are all minor (but useful) spells.
2) Modify Arcane Initiate so that instead of a Wizard at-will power you can use once per encounter, you gain the use of the cantrips at-will. You trade your 1/encounter Scorching Burst for cantrips. It seems more balanced than adding the cantrips on top of the rest, but does take away one of the big advantages to taking Arcane Initiate.
3) Create one or more feats that let you learn the cantrips separately, either 1 feat for all 4, or 2 for each feat spent, or only 1 for each feat spent. This feat would have Arcane Initiate as a prerequisite.
Any thoughts? Thanks!