Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread

How do you feel about this?


Darn.

(sigh) Well, it shouldn't nerf down my oversized weapon-wielding characters too hard.

But this does mean if I use a dagger on my bugbear, I have to roll d4s. And that's irritating.

Brad
 

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Meh. It's probably a good thing, but why did I have to come up with a bitchin' idea for a bugbear fullblade-using kensai TODAY of all days? :(

Concept still works, of course, but I thought that was funny.
 



Meh .. oversized fullblade is weak compared to oversized executioner axe.

And therein lies the problem with oversized weapons, there is no simple way to convert them to a larger die type without redoing brutal specs and a new chart for large weapons that have brutal, simply changing die types on a fixed progression will break with brutal 2's in there. Less so with brutal 1's but enough that it matters.

Darn.

(sigh) Well, it shouldn't nerf down my oversized weapon-wielding characters too hard.

But this does mean if I use a dagger on my bugbear, I have to roll d4s. And that's irritating.

Brad

Uh, and? everyone else who uses a dagger has the same issue.
 

*Applause*

Twinked out MM-race PCs everywhere (and by that, I mean bugbears and minotaurs) cry, and DMs rejoice. I may not actually despise Goliaths in PHBII.

Good show.
 

Pretty happy with that. Good decision.

Otherwise, oversized creatures would plainly overshadow all other races in a lot of classes, which can end up stupid.

Cheers, LT.
 

I was quite jitter when I noticed the ommision of oversized weapons in the article. There are already plenty of reasons to play a melee class Minotaur over some other choices due to the stat bonuses. no reason for the oversized weapons.

I do like its replacement, Heedless Charge.

I'm glad official races will not be able to wield oversized weapons.
 


Its incredibly positive. Oversized weapon rules (as they currently stand) simply don't work mathematically. They result in some oversized weapons being too good, and others being terrible. You can't just create some dice progression, declare it to be your weapon size progression, and then include things like critical hits or the Brutal property. If all that mattered was the average die roll, it would be fine, but that's not the case.

For some time I've been saying that I was really disappointed that no one at WOTC recognized just how flawed weapon size progression was. I'm glad that someone there understands.
 

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