Your summary of 2e is deeply flawed.
This is possibly why he didn't say it was a summary of 2e D&D.
Your summary of 2e is deeply flawed.
Things you may not think are central, others might consider vital to the identity of the game.
For instance, I know I'm not alone in lamenting the loss of Vancian casting- I've seen other posters say as much. It was unique to D&D and, IMHO, part of its essential character.
It was backwards compatible.
Fully 50% of my older PCs can't be translated into 4Ed without radical revision of the PC or the campaign world or both. Some have no 4Ed version possible (comparing Core to Core). Conclusion: 4Ed is a very different game than 1Ed/2Ed/3Ed/3.XEd.
Then you aren't trying hard enough, and your conclusion is entirely faulty. It does not arise from your previous statements. 3e is a very different game than 1e/2e because I no longer use To-Hit tables, is just as invalid a conclusion. Sure, there are some concepts that were built because of what is in a particular edition, especially 3rd, that would seem to be hard or impossible to translate, but, most of the time, those concepts are equally hard to translate backwards as forwards, without substantial reimagining. Still, any concept can be stripped down to basics and adapted to a changing edition (or an entirely new system) in either direction.
Yes, but it doesn't have to reinvent itself fundamentally once a cohesive theme is established. The Batman franchise plundered genres initially (just like D&D), and [has] themes and cliches [it] returns to again and again. You know what you want from [it] and what to expect.
Not quite true. There are things that have no translation and are simply missing. I am talking about core to core only things to keep the playing field level.
The Sleep Spell- this translates in name only. Period.
Confusion- same.
Any and all effects that allow an enemy to be neutralized without slogging through every hit point.
So 4E is a very different game in both mechanics and feel.
Nah, that's just a difference in tone. Jokey and camp, versus gothic and serious. You can also change D&D's tone without changing it's cliches.If 60's camp Adam West batman and dark knight batman have the same themes and cliches, and meet the same expectations, then there's no 2 versions of DnD that also don't.
Your summary of 2e is deeply flawed.
If you really wish to examine the editions and accuse one of being less "D&D" than the others, that edition would be 3e and specifically through the area of what many people consider it's major strength - it's wide open multiclassing/character building. In every other edition, including 4th, class is a/the central identity of a PC. It is integral. In 3e, class is more a suite of abilities to plug in as you see fit, rather than your character's defining trait as an adventurer. This is a pretty strong departure from every other edition of D&D, with the semi-exception of late Player's Option 2e.
Vancian isn't entirely gone, there are still daily slots
Fully 50% of my older PCs can't be translated into 4Ed without radical revision of the PC or the campaign world or both. Some have no 4Ed version possible (comparing Core to Core). Conclusion: 4Ed is a very different game than 1Ed/2Ed/3Ed/3.XEd.
Then you aren't trying hard enough, and your conclusion is entirely faulty.
I didn't see 3Ed multiclassing as that big of a change, really.
Core to Core:
1) All of my gnomes and 1/2 Orc PCs are gone- many DMs of my acquaintance only allow PCs to be generated from PHB races, so no MM races allowed. Even if that were not the case, the racial abilities available to PCs from MM races doesn't compare in quality to that available to PHB races- go for an MM race and you're already gimping your PC out of the gate.
2) Non-blaster mages are absent in 4Ed. There goes 100% of my Wizards (and Sorcerers) going back to 1Ed and all through 3Ed. 100%.
3) Druids also gone.
4) While not core in 1 or 2Ed, Barbarians were part of 3Ed's Core. 4Ed doesn't have them.
5) The thief/rogue role has been gutted. Maybe it wasn't your idea of fun being the scout/trapfinder/stealthy killer/skill monkey, and you're fine with the 4Ed class being the scout-assassin, but not everyone likes having 2 of the class' roles just evaporate.
6) Dating back 20+ years, it is the rare PC in my D&D portfolio who isn't multiclassed or dual-classed, with 3+ classes per PC accounting for fully 1/2 of all my multiclassed/dual-classed PCs. The radical change in the way multiclassing works alters the substance of what my PCs would be capable of doing to the point that the 4Ed version hardly resembles prior incarnations. Conversion of certain key PCs to 4Ed would result in having to retcon 20 years of an active campaign that started in 1Ed, continued through 2Ed, and survived the transition to 3.X with only minor blips.