reveal
Adventurer
If there is anyone that thinks of these tiles as terrain, I would love to know so I don't play games with those people.
Way ahead of you.
If there is anyone that thinks of these tiles as terrain, I would love to know so I don't play games with those people.
A picture of a pipe is not a pipe. A picture of a tree, is not a tree.
Try playing any 3d game and tell me line of sight with a 2d surface.
How do I know if I can see through your tree or not as a flat 2d image.
Look there is a window on that building draw on the tile. Which characters can see through it at eye level.
This is what separates tiles from terrain.
Do you think companies that make terrain sell flat 2d images?
Terrain is 3d. Pictures are 2d.
Tiles are not terrain. They may be pictures of terrain features, but they are not terrain.
Put your artist rendering of your landscape on your lawn and tell me how good it looks there versus planting the trees and shrubbery.
If there is anyone that thinks of these tiles as terrain, I would love to know so I don't play games with those people.
Considering how piss poor the scaling is on most fantasy minis, using actual LOS for gameplay is a BAD idea. I know Rackham's minis games are trying to do this (or at least that's what I understand) and it's being very strongly resisted by a number of fans. Unless your minis are perfectly to scale, then they are just as abstract as a 2d image.
A small piece of plastic or wire shaped to look like a tree isn't a tree either.A picture of a pipe is not a pipe. A picture of a tree, is not a tree.
Fortunately, we are talking about a product for playing D&D which has rules for determining LoS using 2d terrain.Try playing any 3d game and tell me line of sight with a 2d surface.
The rules are in the PHB. I play all kinds of miniatures games and don't know one that doesn't handle windows/building interiors without some level of abstraction.How do I know if I can see through your tree or not as a flat 2d image.
Look there is a window on that building draw on the tile. Which characters can see through it at eye level.
You are correct that tiles aren't actually terrain, but neither are the miniature hills, buildings, and trees people use to play tabletop games. They are just a 3d abstraction compared to the tiles which are a 2d abstraction. I can understand some people would prefer the 3d over the 2d versions.This is what separates tiles from terrain.
Do you think companies that make terrain sell flat 2d images?
Terrain is 3d. Pictures are 2d.
Tiles are not terrain. They may be pictures of terrain features, but they are not terrain.
Put your artist rendering of your landscape on your lawn and tell me how good it looks there versus planting the trees and shrubbery.
I would love to have the space, time, and money to have the perfect 3d representation of everything I could want for my RPGs, but I don't. I also don't want to stop the game for 15 to 20 minutes to put together a diorama every time the scene changes. I'm perfectly happy using 2d terrain in games designed for it.If there is anyone that thinks of these tiles as terrain, I would love to know so I don't play games with those people.
Well, considering that RPGNow (and I think YourGamesNow) have a category called 2d Buildings/Terrain I think that list could include anyone who has ever bought one of these, as well as the publishers that create them.If there is anyone that thinks of these tiles as terrain, I would love to know so I don't play games with those people.
Well, considering that RPGNow (and I think YourGamesNow) have a category called 2d Buildings/Terrain I think that would be anyone who has ever bought one of these, as well as the publishers that create them.
It seems that they understand the language just fine. They use a common language (English), and utilize it to define another common, well understood name for something. I would say that "2D terrain" is an acceptable phrase and is part of a common tabletop RPG lexicon.It isn't my fault they don't understand the language well enough to be able to tell what terrain is and what maps and floorplans are.
I despise trying to redesign a language in order to sell something. The oxymoron in the name is quite funny, so thanks for sharing it.
Have you thought that - just maybe - if everyone seems to be using a word in a certain way, and you're not, that you might be in the wrong?It isn't my fault they don't understand the language well enough to be able to tell what terrain is and what maps and floorplans are.
I despise trying to redesign a language in order to sell something. The oxymoron in the name is quite funny, so thanks for sharing it.
*Pedant mode on* They are using 2d terrain as a way to describe what is probably most precisely called a terrain map. What you have described as terrain is actually model terrain. One form uses maps, the other models. Both are abstract ways to represent terrain. Neither is a form of actual terrain. *Pedant mode off*It isn't my fault they don't understand the language well enough to be able to tell what terrain is and what maps and floorplans are.
I despise trying to redesign a language in order to sell something. The oxymoron in the name is quite funny, so thanks for sharing it.