Mustrum_Ridcully
Legend
Please, RC, we should know better to take anything we say as 100 % literal and if there is just one counter-example, everything said is invalid!
My main assertion is that relying on mundane healing happens very rarely, and people will always prefer magical items to it (assuming 3E healing rates or weaker) - be it by potions, wands of Cure Light Wounds or Clerics and Druids. Groups will typically ensure these means are available.
Which leads to the conclusion that the actual mundane healing rules exist only for a corner case. And as a drawback, they lead to
- Trivial book-keeping (Potions and Wands become very cheap at high levels, using default wealth by level assumptions)
- Magical healers becoming a necessity (Clerics, Druids, Bards or similar classes with access to healing spells)
So, the case of "we don't actually have any way of gaining magical healing" vs the case of "we don't rely on natural healing", and the former is a lot less common then the latter, and few care about it. The drawbacks seem to outweigh the benefits, so off they go.
How can I come to the "typically" conclusion? Quite simple - i have read the message boards and remember more posts indicating reliance on healing magic rather then mundane healing. Now, maybe the set of message board posters is very unusual, maybe I accidentally forgot the countless of counter examples. But... I don't believe that.
In game, there are a lot of good tactical and strategic reasons to heal characters fast. Since the only means to do that are spells or magical items, I think they will be prevalent, just like people probably more typically play Fighters with a high strength and Wizards with a high Intelligence, despite me never making a formal evaluation and poll on this matter to ensure that I have just noticed the 500 people that do it this way and missed the 5,000 people that don't.
Moreover, even in games outside of D&D, you will find a reliance on "fast healing" methods. Not always magical, but typically so. Potions and Healing Draughts in Warhammer are certainly frequently requested items. Most mages in Shadowrun will learn the healing spell, and many characters will look for having a high Biotech skill rating or a good medkit.
My main assertion is that relying on mundane healing happens very rarely, and people will always prefer magical items to it (assuming 3E healing rates or weaker) - be it by potions, wands of Cure Light Wounds or Clerics and Druids. Groups will typically ensure these means are available.
Which leads to the conclusion that the actual mundane healing rules exist only for a corner case. And as a drawback, they lead to
- Trivial book-keeping (Potions and Wands become very cheap at high levels, using default wealth by level assumptions)
- Magical healers becoming a necessity (Clerics, Druids, Bards or similar classes with access to healing spells)
So, the case of "we don't actually have any way of gaining magical healing" vs the case of "we don't rely on natural healing", and the former is a lot less common then the latter, and few care about it. The drawbacks seem to outweigh the benefits, so off they go.
How can I come to the "typically" conclusion? Quite simple - i have read the message boards and remember more posts indicating reliance on healing magic rather then mundane healing. Now, maybe the set of message board posters is very unusual, maybe I accidentally forgot the countless of counter examples. But... I don't believe that.
In game, there are a lot of good tactical and strategic reasons to heal characters fast. Since the only means to do that are spells or magical items, I think they will be prevalent, just like people probably more typically play Fighters with a high strength and Wizards with a high Intelligence, despite me never making a formal evaluation and poll on this matter to ensure that I have just noticed the 500 people that do it this way and missed the 5,000 people that don't.
Moreover, even in games outside of D&D, you will find a reliance on "fast healing" methods. Not always magical, but typically so. Potions and Healing Draughts in Warhammer are certainly frequently requested items. Most mages in Shadowrun will learn the healing spell, and many characters will look for having a high Biotech skill rating or a good medkit.