Gaining XP and treasure is roleplaying. It is the Object of the Game in D&D. That is in the books or at least it was.
And in all honesty, World of Warcraft is D&D or at least a version of it. WoW is a version of D&D on a computer. That there is a billion dollar industry with over 10 million players roleplaying on computers right now demonstrates how awesome D&D and RPGs are. However, if you are one of the those who don't think World of Warcraft and all the other computer games derived from D&D are roleplaying, then neither should D&D be qualified as roleplaying. In my opinion, WoW, LOTRO, and Warhammer Online are all great roleplaying games. I know some don't believe WoW is an RPG because they have difficulty immersing themselves in the role. I've suggested to them playing a tabletop version of WoW, like D&D for instance, as face to face roleplaying adds more immediacy. And you don't have to wait out grinding times or travel times because 1000s of players are using the same timeline. There are plenty of reasons to play RPGs like WoW face to face rather than online.
I do not agree with your arguments. In WoW your goal is not just gaining XP and treasure. How you gain XP and treasure matters in the operation. In WoW big part of your goal is to explore the textures and models and perhaps music the programmers have done through the interface provided. There is also a game that accompanies this and also a community attached to it. But if one gets bored of the first(aesthetics) and the third part(community) of the goal of the game mentioned here I doupt they would bother with it in the millions.
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