Bae'zel
Hero
Thank you, that's the point I'm trying to make.I don't think anyone has said that the win/loss conditions/states in TRPGs are the same as those found in more conventional games. I think there are people who think they aren't there, and there are people who think they are.
From 20+ years of TTRPG playing, I've met MANY people who have brought their competitive nature to the table. By default, their target for competition in a WIN vs. LOSE scenario is the GM, unfortunately.
Hell, the very same people found ways to be competitive with other players in fully co-op board games like Zombicide. Yes, they've made us lose more than once by going "Rambo" or scoring the most points to the detriment of the team.
It's a THING in the hobby, even if we don't want it to be.