Enrahim
Explorer
I think this is a very good clarifying point! In the situations you are talking about the GM in question is not adapting an adversarial stance. But I cannot see that this is an argument that a benevolent GM can never take an adversarial stance. In particular you are setting up a very spesific situation where there is an enemy with a killer move. Most combats especially at D&D sweet spot level do not have this feature in my experience. Also the benevolent GM could presumably have avoided the problem by not introducing the opponent with the killer move in the first place. Would you agree that in such combats it would not be inconsistent for a benevolent GM to bring in their pro game when it come to tactical ability, to inflict "maximum pain" on the PCs?There is a crazy line here though.
The "benevolent" GM does not and can not do things like "play to there best ability" or "make things a challenge". Such a DM just rolls out the Red Carpet and the Easy Button ans says "yes players". The benevolent GM can "challenge" the players, but it will always be on the level of things like amateurs vs professionals. With the GM playing things like "an amateur" and the players as "professionals", the players are very likely to win every time. And the BGM will just sit back and say "I made it a challenge".
An easy example is say a foe has a single target 'to hit' attack with at least a chance of killing a PC with a high damage roll and bad save and such. So what PC gets targeted? Well, most BGM's are gonna say "the Tank!". And they will say the logic of "the foe is targeting the biggest toughest looking one". Andbene sure, that is one way of logic. Though game rulewise the tank also just so happens to have the chance of not being hit, making the save and most of all to absorb all the damage.
But suggest to the benevolent GM to target another PC....or even a weak or wounded PC....and you will see their "Idea of a challenge" crumble as they won't want to do it. The benevolent GM does not want to risk killing a PC.
The same way a BGM will always let a PC rush over, no matter the distance, to heal a dying PC and all foes will just take a time out and let it happen.
The other side is not exactly "adversarial" though. I would say tough, hard or challenging is a much better word. I myself use "Hard Fun": When you have to work at having fun.
I'd provide a very Hard Fun Challenge: I hold nothing back at all PC death or "ruining" a PC so they "can't be played" are both on the table for me. And I do both very often. Though, also, most players kill their own characters. A classic is standing out in the open and making the character a target.
So you can see no matter the "stance" there is a wide range of "challenges".
But I guess the key difference in our language is what we meen with benevolent GM. I the post you replied to I tried to emphasize that I considered benevolent GM to be about my intentions toward the players (giving them a fun time) as opposed to benevolent GM-"stance" that is more about how they treat the characters. I as a GM has absolutely "allowed" player characters to be killed in the belief that it enhances the experience for the players in the long run. I believe this to be consistent with being a benevolent GM in my terminology, but it might indicate I am not passing the bar in your terminology?
If this is the case it seem like it might be useful to clarify the term "benevolent GM". It is easy to see how it could be inflammatory if someone that thinks of themselves of benefactory according to one meaning is claimed to not be benefactory by someone ascribing to the other meaning without proper clarification of what "benefactory" we are talking about. And this could go both ways in this case (Those supporting the players being accused for being to mean to the PCs, while those supporting the PCs being accused of providing a tame experience to the players)
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