I use the same basic default for any game.
PCs are easily more special then roughly 75% of the world: all the people in the back ground.
For that other 25% that the PCs will interact with much more on an adventure, it can get complicated.
I much more see the PCs having the potential of being special, not just being gifted it. I like zero to hero, so my average PC starts off as very not special that can be slipped silly by those 25% of NPCs. But as time goes on, a PC has the ability to become special, or even very special.
Technically, no matter how powerful the PCs get, they will always be Stuck in the Middle. So roughly 12.5% more special then them and the 12.5% slightly less. This really is just basic Game Logic, as the Bad Guys must always be special.
Of course, in the eyes of Fate or Destiny, the PCs are always Special. But I see fate/destiny as fickle, so no matter how 'special' a Pc is, they can still die.
PCs are easily more special then roughly 75% of the world: all the people in the back ground.
For that other 25% that the PCs will interact with much more on an adventure, it can get complicated.
I much more see the PCs having the potential of being special, not just being gifted it. I like zero to hero, so my average PC starts off as very not special that can be slipped silly by those 25% of NPCs. But as time goes on, a PC has the ability to become special, or even very special.
Technically, no matter how powerful the PCs get, they will always be Stuck in the Middle. So roughly 12.5% more special then them and the 12.5% slightly less. This really is just basic Game Logic, as the Bad Guys must always be special.
Of course, in the eyes of Fate or Destiny, the PCs are always Special. But I see fate/destiny as fickle, so no matter how 'special' a Pc is, they can still die.