overgeeked
Open-World Sandbox
Yeah, that's largely where my concern is in restricting things in a superhero game. I love the wild and gonzo Silver Age stuff so not being able to throw in literally whatever is just a non-starter for me. Subatomic worlds, alternate dimensions, bank robbers, lost civilizations, hollow Earth, sentient planets, alien invasions, hippies with love guns, mecha and kaiju, sentient shades of pink...literally anything goes.To the thread properly - I think world building is interesting. My most recent supers campaign was built around a single origin for all powers, which means players adding in specific power sources as a real thing rather than their character’s own internalised justification for their powers wasn’t an option. This did limit the possibility of cool, themed enemies, and in retrospect I wouldn’t have done that. The game lost a source of cool focus and variation.