What makes a successful superhero game?

P&PUE for me. If "Batman can fight Superman" is the metric, then it passes easily. If Superman attacks with fists or eye lasers, Bruce can defend with martial arts or evasion. If they've both invested the same amount of character creation resource, they're evenly matched. And Bruce can get preparation, danger sense, vanish, lightning reflexes, master of disguise, armor, deflection, resources, weapons, and gadgets to even the playing field - all distinct options supported by the rules.
 

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I think the last time I checked in with Iceman he was one of the most powerful mutants in the world because he could become ice, snow, or cold and teleport anywhere there was ice, snow, or cold and reform his body. Good to see him get such a glow up.
I'll be honest, but the rampant power creep of characters, particularly with a lot of the X-Men, is one of the things that increasingly turned me off about superhero comics. (That and a lot of the "Let's kill superhero X" for publicity in the '90s.)
 

I'll be honest, but the rampant power creep of characters, particularly with a lot of the X-Men, is one of the things that increasingly turned me off about superhero comics. (That and a lot of the "Let's kill superhero X" for publicity in the '90s.)
I was working in a comic shop in the mid-to-late 90s. All the Liefeld art, reboots, character deaths and resurrections, revamps, issue #1s, etc. It was a terrible time to be a comics fan. I still think June 4, 1991 was the end of an age in comics. The last Uncanny X-Men written by Chris Claremont in his epic 16-year run was published.
 

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