Under_a_bridge
Villager
Yeah one thing I really like about the new edition of Aberrant is the modern design. Mechanically, quality of life stuff like easy rules for npcs, a fail forward dice mechanic and setting wise, it isn't a gritty edge fest by default but it is modular enough to support that if you want that kind of game. That and the corebook, Trinity Continuum, is a modern action rpg on its own. You can really mix and match material from other scifi genre rpgs in the series (there's half a dozen other games in the Trinity Continuum gameline from steampunk 1890s to 2200s space opera). And the non super hero characters that can really stand on their own because they have a dramatic editing mechanic and action hero trope abilities that by and large the super heroes don't have access to.