thullgrim
Hero
Less about specific story beats or milestones and more whether we advanced whatever story is being told. Sessions where you spin your wheels and handle logistics, while sometimes necessary, rarely feel successful.It is interesting that a few people have talked specifically about "accomplish"ing things at the table. that isn't really a thing i think about too much. That is probably at least partially due to me being an improv, pantser GM and not usually having any sort of goal structure other than what the players have created for themselves.
Even Lin the context of player driven goals you can ask the question are we closed to completing the goal than when we started? Have we made progress towards completion.
When running something prewritten it becomes much more mechanical. Did we make our way through an acceptable amount of context?