What Does a "Successful" RPG Look Like?


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Is there an opportunity for someone to purchase it and run it themselves? That's sort of why I have that qualification myself. It cant be a successful game,in my mind, if I can't buy a copy.
There are used copies floating about for about $60.

You can't get my copy! Well, not for that low.

I'll note that the RPG has notorious math and clarity issues. My house rules are essentially a major revision of the rules.
 

I saw someone use Gen Con as a data point that Avatar Legends actually is quite popular as a rpg that gets played.

There are 137 events listed under Avatar Legends.

130 of them are demos and/or sessions being sponsored directly by Magpie.
It would be interesting to consolidate the number of tables across the various cons so that it mitigates individual event effects like a sponsored organised play event.
 

I think there are three lens to look at success for a game.

  • Publisher: does this meet the success criteria of the creator or publisher. This can be profit measures or individual hobby creator measures ('someone else liked my game!')
  • Personal: can I get a copy, find other players and play the game. Is it a good game for me.
  • Community: Are other people playing the game. Is it being talked about. The community is making content.
 


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