Celebrim
Legend
So would you say that a successful game can stop being successful when the company that produced it stops producing it, in which case it is no longer to be considered a successful game?
Yes. That's what I am saying. I'm saying that a game that is only successful for a brief time, isn't successful. I'm saying that "God of War" is obviously a different kind of success than "Tales of the Abyss".
I think you agree with this we're just quibbling over the time frame. I think there exists a period of success so brief for which you would consider the game a failure. If it sales a bunch of copies in a month, but then fades out of the public consciousness, we'd not really call that game a success. I suppose someone could say, "Any game that turns a profit" is a success, but it's harder for me to get a sense of that. You don't quit your day job for a game that turns a profit. You don't found a company for a game that turns a profit. The intention is to keep that profit going for a significant period.
I've said, "Success consists of hanging around, being a franchise, sustaining the company the publishes it." The period I've chosen is a fairly long period in one perspective, but compared to the 40+ years I've been gaming not so long of a perspective.