What Makes A Successful Superhero CAMPAIGN

The reason I want to do an all muties campaign some day is because I want to play with all the classic mutie tropes of being outsiders. Now, I can do that in a no holds barred, any type of character you want game. But I've always been bothered by the disconnect caused by the general public hating mutants, but loving super heroes in general. How does the average punter know the difference between Cyclops and Spiderman? Why would they even draw a distinction?
So, taking the allegory of the racial strife that the mutant strife puts a thin veneer on... Certain mutants cannot be denied. Mystique. Nightcrawler. Blink. Strong Guy. Etc, etc. Others can 'pass'. Those are only known by their identification and their association. It's for this reason, that sometimes humans are swept up in the 'mutie' hate - you don't hate them? You must be one! Just hiding amongst us! That's also one thing that stokes the 'red scare' type of environment that leads to Sentinels, mutant registration and mutant detectors.
 

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The reason I want to do an all muties campaign some day is because I want to play with all the classic mutie tropes of being outsiders. Now, I can do that in a no holds barred, any type of character you want game. But I've always been bothered by the disconnect caused by the general public hating mutants, but loving super heroes in general. How does the average punter know the difference between Cyclops and Spiderman? Why would they even draw a distinction?
The average punter wouldn't know about the distinction from just observation in most cases. But they might still know something about the differences - that supers like Spider-Man are freakish one-offs whose origin can't be effectively reproduced vs mutants with in-born powers that bear the existential threat of modern humanity being "replaced" if they aren't controlled. Almost certainly this replacement theory would have to be stoked up in the media by someone or some groups but, as we see today just by observing politics, replacement theory can be appallingly effective.
 


Wow! That's a lot.

That 70 AP in weight would be 29,514,790,517,935.30 megatons...or about 1/20 the mass of the Earth.

In distance, that's 2,235,968,978,631,460,000.00 miles. Which is double the diameter of the Milky Way galaxy.

I does sound like a fun game though.

This threw me for a second til I realised you heard me in M&M or DC Heroes. But I was speaking in Champions. :-)

70 Active Points is a bit higher than the recommended starting 60 AP, but not outrageously so.
 






Super heroes without challenger, you may end up with something between Watchmen and the Boys, have fun!
Im.not sure how either of those things apply.

In Watchmen, no one is super (well,one guy, buy I don't think Manhattan is a PC). And in The Boys, everyone but the PCs is super.
 

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