overgeeked
Open-World Sandbox
No, in Ray's scenario he assumes DD only uses his billy club. If you looked at the stats I posted and knew the basics of the game you'd see that.Ok, so in your scenario, DD always uses his club (because sure, why not?) but in the comics he doesn't (doesn't have to) and he still doesn't have any trouble with the thugs. But let's just assume club.
Does DD no longer fight in hallways or in Hell's Kitchen in New York City? There's walls and buildings everywhere. It's about the safest assumption in this whole thing that there are walls nearby.As Ray noted, DD still needs to hit each thug twice, unless they get slammed into a wall. I guess let's hope there's a wall there? Sure, why not.
Right, whoever translated that 12 swings into 12 rounds ignored the multiple attack rules.I don't think Ray ignored the multiple attack rules. He just noted that they need to be hit twice each.
Yep, that's in my post.DD will fail to make 2 attacks per round 30% of the time (which seems like way too often for a fighter of his caliber), and he will also miss one out of every four of those multiple attacks. When he does fail that Feat check for multiple attacks, his lone attack has a 35% miss chance.
Yes, doing the math says it takes DD 12 swings to get 10 hits...which if we ignore large chunks of the system...means it takes 12 swings to KO 5 thugs. It's that italicized bit that is skipped over that's causing the problem for the argument. Karma, tactics, stuns, slams, multiple attacks per round, etc. all ignored to point out a problem that doesn't actually exist.I think if we just do the math we'll see Ray is closer to being right than wrong; maybe not quite 10 rounds, but certainly more than should happen if the game is trying to mimic the comics. That's thugs, the problem becomes so much worse when it's Hand Ninjas, as Ray points out.
I've played enough WEG Star Wars, DCH, and WFRP to see exploding dice do some wild things.The "reverse problem" as you put it, is not so so much worse. It's so statistically unlikely as to basically be impossible.
Thug has a Dex of 2 and Superman a Dex of 15. He needs a 28 on 2d10 to hit him. Of course, if he hits him, it won't hurt, as the Thug has a Str of 2 and Superman's Body is 18. To one-shot Superman, the Thug can't just hit him, he has to roll high enough so that he does 18 points of damage. To score RAPs of 18, the Thug needs 23 Column Shifts, which is a result of 105 on a roll of 2d10 with the "keep and add" system that DCH uses. Completely impossible? No.
So statistically improbable that it's simply not a consideration? Yeah.
It is certainly not "so, so much worse..."
That it's even possible at all is so, so much worse. It's simply not possible, full stop, in MSH. Aunt May cannot KO the Hulk. No roll of the dice will ever let that happen. As it should be in a game that is meant to emulate the stories in comic books.
Depends on the stories you want to emulate from the comics. MSH does some better than DCH; DCH does some better than MSH. And yes, there are systems out there far better than both for emulating superhero stories.The math and mechanics in MSH does a very poor job recreating comics stories compared to the MEGS system. Doesn't mean people can't like it; my friends and I played the crap out of it when we were kids, and had a lot of laughs. As a comics emulator though...there are much better systems.