It doesn't just depend on the tactics; the math of the game means it can't simulate what happens in the comics very well.
Keeping with my example, in the comic books, 5 thugs is not really a challenge for Daredevil; it's a pretty standard breeze-through encounter for him. DC Heroes RPG has a system that can mimic this comic book fight well. Here's Ray Winninger on the issue:
"In MSH, though, he has a tough time. Those thugs each have 28 Health so DD has to successfully hit each of them twice in order to render them all unconscious. That’s ten successful hits in all, which will probably take him 12 rounds to achieve. (If he’s lucky, he can shave a round or two off with Stuns and Slams).
That’s ten to 12 rounds that the remaining thugs get to beat back at him. DD is still overwhelmingly likely to
win this battle, but he’s likely to sustain noticeable (if not significant) damage before the encounter is over.
Things are even worse if you pit him against five
assassins from the Hand (in the comics, he can easily handle 2-3 times this number).
Similarly, DD battling the thugs is a long, drawn-out battle (usually lasting ten full rounds or more), while such an insignificant encounter should probably end quickly. The same problem plagues the
Punisher,
Black Panther,
Elektra or any other “street-level” character.
Sure DD can always spend Karma to win such a battle faster, but it doesn’t seem right that he should be forced to tap his precious Karma reserve for such a nuisance."