Campbell
Relaxed Intensity
The upside is that DS has a bias towards always letting you do something on a turn. It’s not very cinematic to fail a Save Ends roll and then go “welp.” So most of the conditions are “take a Bane on a power roll (unless)” or “only take one action” etc.
Yeah. I really appreciate them trying to make the Conditions in the game more interactive which I think should be more fun for both players and GMs. The lose your turn stuff is never really fun and not very tactical either.