Tall vs broad advancement in RPGs

I don't tend to run or play in very long campaigns these days, so I generally want characters to hit the ground running and I'm not concerned about increasing power levels. Overall I guess I prefer a broad approach. For a game like Cyberpunk 2020, Call of Cthulhu, or even Savage Worlds, the mook that can kill your novice character can also kill your very experienced character. I kind of like that, but it reflects my preference for somewhat lower powered, more grounded games.
 

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