Sure enough. I should look into Modos 2 - I can see there's a free edition on DTRPG.I'd like to hear your take on these. I've seen the Dragonbane free quickstart, but I couldn't tell you how broad/tall it was from the small sample.
Basically, just on the broad/tall advancement front, I would say:
- Daggerheart is mixed. It deliberately caps out at 10th level but honestly a lot of the powers after 7th or so are fairly underwhelming. You do get more powerful (by the numbers, especially in resilience) as you go up in level but your powers don't show much tall advancement. Which is fine, I think it's happy having competent heroes out of the gate who get a bit tougher. It's not zero to hero.
- Fabula Ultima is similar, mostly broad advancement to fill in the gaps in your character (as it were). Most higher level Skills are lacklustre. As discussed, fights mainly hinge on which side has more actions per round, so choose your fights carefully at any level.
- Advanced Tiny Dungeon is mixed, again - like FU you're mostly getting Traits to complete your character concept as time goes on. Wizards aren't quadratic.
- Shadowheart embraces an OSR approach so it's quite similar to 1st ed D&D in having quite tall advancement despite the 5th ed mechanics. You definitely start at close to zero and level up. Wizards are still pretty quadratic.
- Dragonbane is mixed - you do get more powerful spells as you advance (if you're a wizard) but not much else. Heroes are fairly competent (though fights are pretty lethal) at the beginning and not much tougher at the end.
- I haven't so far read enough of Draw Steel to say.