What is a West Marches game?

My campaign that starts next week is an East Marches (an inverted Westie).

The danger mostly comes to the players. That makes it a bit of Tower Defense meets West Marches, as I can run it with a single player or the group, dialing the dangers based on who is present, but not changing the narratives.
It's also highly randomized. I have an 80-grid encounter table with a mix of social, exploration (yes, even without leaving their homesteads) and combat.
 

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My campaign that starts next week is an East Marches (an inverted Westie).

The danger mostly comes to the players. That makes it a bit of Tower Defense meets West Marches, as I can run it with a single player or the group, dialing the dangers based on who is present, but not changing the narratives.
It's also highly randomized. I have an 80-grid encounter table with a mix of social, exploration (yes, even without leaving their homesteads) and combat.
I would love to hear more about this.
 

My campaign that starts next week is an East Marches (an inverted Westie).

The danger mostly comes to the players. That makes it a bit of Tower Defense meets West Marches, as I can run it with a single player or the group, dialing the dangers based on who is present, but not changing the narratives.
It's also highly randomized. I have an 80-grid encounter table with a mix of social, exploration (yes, even without leaving their homesteads) and combat.
These seems like a good foundation of how to make a superhero "west marches" since superheroes tend to be more reactive.

Of course, the ultimate would be a gamecwhere there are villain and hero players all in the same player driven open world.
 


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