Your wish list of modules you'd want to play in/run

While I think that most gaming sessions are homebrew, there's quite a bit of published adventures with critical acclaim. But there's only so much time in our lives to dedicate to playing them all, so inevitably some fall by the wayside.

I'm interested in hearing from EN World what are their top adventures they're keen on running or playing. I have a few of my own, keeping it short for my "top ten." I already ran Curse of Strahd, because otherwise I'd include it.
I want to run
  • Darkening of Mirkwood (TOR 1e)
  • the 4 (soon to be 5, maybe 6) ALIEN cinematics from Free League, but I want the same group for all. Be interesting to see if Adrien the Cat winds up a PC again. (Seriously, a fat feline (Felis familiaris) is an NPC, and is able to be taken by an eliminated player as a particularly limited but fun replacement PC.) I've run 3 of the 4. But for different groups. I want to use them for a single group.
  • If I wind up with new players, I'm tempted to run the Sentinel Comics Starter Kit as it has good adventures and great pregens. Plus, having the corebook, I've a stable of substitutions available
  • Any of the FFG Star Wars or L5R starters or adventures. I playtested Chronicles of the Gatekeeper... and I've run it as released, too. FFG listens.
  • I would not be adverse to the Ancients trilogy from Classic Traveller (Adv 2, 3, and 12), but I'd use MT to run it. There's also the excellent The Traveller Adventure, also CT - I didn't like the Mongoose update of it...
 

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I’d like to run or play in an epic 1-20 Sword Coast end times mashup of SKT, HoDQ, RoT, and Acquisitions Incorporated bringing in some elements from MT Black’s Vol. 1 & 2 sword coast stuff. Super high stakes all the bad things happening. Maybe also add in some stuff from the DnD Beyond adventures that follow after Essentials Kit. Lots of catastrophe, lots of factions. Make it take about 5yrs in game time to slow roll out all the elements. Run it a bit west marches style giving the players multiple characters and having them use AI elements to set up an adventurers guild to sub in and out PCs. AND, reskin the Sword Coast and monsters to use a bunch from the Kobald Press monster books and the Goodman Games Dungeon Denizens book I just got to make the place more gonzo and less normal DnD. No idea who I’d ever find with the commitment for it, but would be fun to basically take all the things I want to do, but haven’t done yet, and do them all at once.

More realistically, I’d like to run a Heart of Darkness inspired mini campaign on Morey in the Moonshae Isles using Baldman Games AL stuff set there, combining 2-1, 2-2, 2-3 with 8-1, 8-2, 8-3. This one I will probably get to do.
 

How many players? I had seven (!) and they were up to their ears in problems. Only a couple of them were good min-maxers but they struggled a bit.
Three players so six characters.
We played the Pathfinder version, and the system was getting somewhat bloated, allowing the more powergaming player to combine some obscure feats. I can’t really remember the details but he created a nigh invincible monk.
 

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