Suppose the GM makes a ruling that clearly violates causality. What happens to the game? Ime it falls apart because the GM can no longer be trusted in the role of neutral arbiter. The Magic Circle is broken, the game suspended. Concretely this manifests as people leaving the table.There is no causality in fiction. There is only the fiction of causality, which - of course - can be anything the author chooses which seems to make some sort of sense to them.
Which is, of course, the bit the railroaders and illusionists can't abide hearing said out loud. It's also what they mean by 'simulation' - it means appears to make sense to the GM, but can be passed off as inherent to the fiction itself so as to pretend it wasn't their authorship at work all along.
All part of the goal of pretending the GM isn't in control of all outcomes, when in fact they are.
Simulation = illusionism = fiction has causality. The unholy triad of rpg dishonesty.
The question is demonstrably absurd. If there were real causality the GM would be unable to break it - because the outcome would be down to causation, not the GM.Suppose the GM makes a ruling that clearly violates causality. What happens to the game? Ime it falls apart because the GM can no longer be trusted in the role of neutral arbiter. The Magic Circle is broken, the game suspended. Concretely this manifests as people leaving the table.
I don't think anyone is claiming real causality. The same holds for player action -- your declaration of attacking an orc does not cause an orc to be damaged, nor does it cause you to roll the dice. You could choose not to. But you can't forgo doing so and be considered to be playing the game.The question is demonstrably absurd. If there were real causality the GM would be unable to break it - because the outcome would be down to causation, not the GM.
But the GM can't make a ruling which violates causality because there is none to break. There is just authorship. Period.
Bad authorship leading to bad games is hardly a ground-breaking observation. Fiction still doesn't include causality. It contains the fiction of causality, which is authored, just like the rest of the fiction.
Bold added. I don't see the difference here with respect to GM control.
The reason I used fictional description in one and mechanical in the other is because that's how I think of the problem. Once we enter SC land, I'm not trying to get past the defenses...I'm trying to get 3 successes. Without that structure, I'm focused solely on the fiction.
I don't think I said most. Just that it happens often. Am I forgetful?
I mean you can keep denying it all you want. Skill challenges force the fiction to conform to the rules instead of other way around. This lessens the impact of character actions and fictional positioning. I have several times explained how this occurs, and no one has refuted the actual logic.
Yes, obviously characters. Information can be conveyed by a method called "talking." Furthermore, during the play, the players express their characters, making us all know them better
First if all, refusing to engage your repeated attempts to "drill down" into my motivations in the hopes of catching me in a "gotcha" is not threadcrapping.
Secondly, I'm fine with providing the players with information so they can make decisions, provided the information in question was acquired by the PCs in fiction. Nothing beyond that please.
What actual logic? I’ve seen you make claims, but others have absolutely refuted them.
Dude, it’s a genuine question. Do you have a dedicated session zero, do you all make PCs together? What form does the “talking” take?
Which is the key difference, in your mind? If the DM ran a skill challenge but didn't tell them the mechanics, would that also reduce DM control in an appropriate way? What if they told the players the DCs for various tasks, but the players still chose their route to infiltrate?One is visible to the players, the other is not. One is set, the other is not.
I agree it is a quality of mine. I think it is shared by some other players.This sounds more like a quality of yours rather than the game. And it remains a flawed approach to comparison.
Do you not see that kind of sarcastic comment as insulting?Ouija board roleplaying. I'm not moving the planchette, the causality of the fiction simply has an undeniable momentum of its own!