What's the most efficient way to plan a one-shot TTRPG adventure?

I'm a bit of a fan boy for the 100 one shot wonders book. I've run the previews and really liked them. The session I run the LFGS doesn't have the player consistency to run multi-session adventures. These work much better than the Adventurer league ones.

Otherwise, I use the '8 steps of the lazy dungeon master' from 'return of the lazy dungeon master'. I like it when I can do role play and problem solving scenes, not just combat. The other thing is keeping to a low level and small scale combats.
I've researched The Lazy Dungeon Master online in the past and love some of his ideas. One of these days I am getting those books!
 

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I've researched The Lazy Dungeon Master online in the past and love some of his ideas. One of these days I am getting those books!
Can't recommend them enough! Just a few evenings ago, I prepped for an upcoming session, where the players chose to cancel the trip to the big city and commandeered a hell ride on a ship to the plane of death, more or less. After searching for inspiration and stuff to steal elsewhere, I opened the Lazy DM's Companion, checked out Alien Worlds, and knew I had this covered.
I may have actually exclaimed something to the effect of 'God f* Mike Shea, you did it again!' Reads as stupid as it felt in the moment, but it made me giggle and jump on the occasion to share.

€: as for most efficient way to prep a One Shot? I get one of Kelsey Dionne's adventures from The Arcane Library, most of the time. That, or I run something inspired by Matt Colville's Delian Tomb. The 'Your First' videos cover it, I think.
 

From my latest publication (A Minimalist Fantasy Companion). Don't worry. The entire text is released under a CC license. :) This is the system that I use for creating quick one-shot scenarios. An Autumn Feast is the sample scenario included with A Minimalist Fantasy Affair (which you can get as a PWYW - even free - download here).

Step One: The Setup

Write a short paragraph or two detailing how the player characters get hooked into the adventure.For example, maybe they are hired by a third party, invited to an event (as was the case in An Autumn Feast), summoned to a meeting by an old mutual friend. And so on.

Step Two: Behind the Scenes

Write a short paragraph or two detailing what is going on behind the scenes (things that the player characters are not privy to prior to the start of play). This is the adventure’s underlying plot and it informs Step Three (below). In An Autumn Feast, the local Lord who invited the PCs to a feast had nefarious (secret) plans to summon an interdimensional deity that he worshiped.

Step Three: How Things Unfold

Write a short paragraph or three detailing how the adventure unfolds (or how it may unfold)when the player characters interact with the plot as defined in Step Two (above). This is where the setup and the behind the scenes info intersect byway of the PCs’ actions.Make notes about possible outcomes, both good and bad (don’t worry about anticipating them all; you can’t). In An Autumn Feast, I listed what could happen if the PCs intervene in the local Lord’s plans. Admittedly, I forgot to explicitly mention what happens if the PCs can’t intervene,don’t intervene, or fail to stop the local Lord and his lackeys (but, using this basic adventure structure, it’s pretty clear what those outcomes will be).
 

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