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No I have shown that I decided, not 'the fiction' or 'the simulated world'.

A man kicks a ball.
It's a goal!

A man kicks a ball.
It isn't a goal.

Yes, there can be several causally possible outcomes. This doesn't mean there is no causality. And now you have found out what we have rules for: to decide between these several causally possible outcomes, the odds being preferably weighted by the contributing factors (the skill of the ball kicker, the distance and the size of the goal, etc.)
 







There is no causality in fiction. There is only the fiction of causality, which - of course - can be anything the author chooses which seems to make some sort of sense to them.

Which is, of course, the bit the railroaders and illusionists can't abide hearing said out loud. It's also what they mean by 'simulation' - it means appears to make sense to the GM, but can be passed off as inherent to the fiction itself so as to pretend it wasn't their authorship at work all along.

All part of the goal of pretending the GM isn't in control of all outcomes, when in fact they are.

Simulation = illusionism = fiction has causality. The unholy triad of rpg dishonesty.
 

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