Do you like XP costs for magic item creation?

Do you like XP costs for magic item creation?

  • Yes, I do.

    Votes: 59 29.5%
  • No, I don't.

    Votes: 141 70.5%

I must be on everyones ignore list, or most people don't read entire threads like I do.

...or...

My last suggestion maintains this feel, limits how much magic items can be produced by a spellcaster, and doesn't use XP's while doing it.

...some just don't agree with it and consider XP a perfect fit, because it is a much better measurement for "one's strength" (strength not in the literal sense, obviously) than constitution.

Bye
Thanee
 

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On the contrary, the iconic feature for spellcasters is, well, casting spells. They can't even do item creation automatically. OK, scrolls, yes. But nothing else.


If your new school. See, I am old school, where they earn the abilities automatically at "X" level, so it is iconic. For me at least. Then again I am also old school enough that when I don't agree with how rules are written I rewrite them into something my players and I like better.

Hence why I use CON instead of XP. This thread made me think of a way I like even better, IE 1+CON bonus per year in make able items without permanently losing 2 CON. So that alone was good for me. Which is why I read a lot of these threads, they frequently inspire a better house rule for my games.
 

...or...



...some just don't agree with it and consider XP a perfect fit, because it is a much better measurement for "one's strength" (strength not in the literal sense, obviously) than constitution.

Bye
Thanee

Thats true. I don't view XP as "strength", I look at it as knowledge/experience.

Which is why I don't allow level loss for Energy Drain either. You lose CON in my games. Much better, much less book keeping and number crunching. Plus, eventually, their CON can be fully restored. Doesn't work like that in 3E. Getting your level restored does not restore all the XP's you lost, unless the DM and player carefully track exactly how many XP's are lost, so they regain exactly those many when a Restoration Occurs. Plus you don't have to worry about them leveling first. So in my games you could have had 4 CON energy drained back when the PC was level 4, and even though he has made level 8 he can still get his CON restored, finally.



I don't know how it works in 4E of the top of my head.
 


...unless the DM and player carefully track exactly how many XP's are lost...

We use a house rule for that. You always lose a fixed amount of XP based on level (1,000 x (lvl-1)).

I don't know how it works in 4E of the top of my head.

Basically... you sit down for an hour, spend the money it costs to buy the item... and voilá.

Level Loss... you lose Healing Surges now... until you have none left, then no further effect (AFAIK).

Bye
Thanee
 


:lol:

So they went back to "Old School Style"! Cool!

Well, it only takes an hour. If you have Enchant Item in your ritual book, then the price is equal to the magic item's purchase price; otherwise, it requires an additional 175gp to buy the ritual scroll. Also, you can only enchant an item of your level or lower.
 


I just don't like it 'cos to me that means there would be basically very very few magic items....none of my PCs ever made magic items in 3E...what is the point you can buy 'em find 'em but loosing XP (your POWER!) to make them? No thanks. So IMO nobody would make MI, it is just not worth it. The few that would be available would be directly useful to casters or very low powered and made for high paying patrons. 5gp=1xp? No way more like 1000gp per XP or more, it would be a total manufacturers market.

So I like the 4E way, although I intend to require the PCs to use 'special components' if they intend to make any items....
 

I'd rather call it Magic Wal-Mart Style. ;)

Bye
Thanee


Naw! Thats 3E style. In 1E and 2E you could also lose a point of CON, plus "special components" were encouraged, especially in the 1E DMG. So I had total control of how many magic items were made, because I had total control over how and when "special components" were found.

Hmmm... Maybe I should just go back to special components and forget about CON or XP.
 

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