I don't think having a small penalty for 2 combats will really stop a character from creating magical items.
Yeah as long as the players get to keep all the MI all the time. Often my players tend to 'lose' (stolen, destroyed, disjuncted, whatever) their MI, then the XP is gone foreverI really meant that in relation to 4E.
@mach1.9pants: If you really think Item Creation in 3E is too costly, then I believe you are very, very wrong... it is extremely potent and powerful in my experience.
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Thanee
That's fine, if it works for you, but then obviously it doesn't make sense for XP to be used as a spell component, either.I don't view XP as "strength", I look at it as knowledge/experience.
That's fine, if it works for you, but then obviously it doesn't make sense for XP to be used as a spell component, either.
That's fine, if it works for you, but then obviously it doesn't make sense for XP to be used as a spell component, either.
I think the problem some people have with "crafting costs XP" is that they ascribe too much importance to the term "experience point," and don't really understand what they're meant to represent. ("It's called an experience point, so it must represent knowledge/experience!")
That's like insisting "French fries" come from France.
Once you get over the idea that XP represent knowledge/experience, "crafting costs XP" probably makes more sense.
It also helps that HP and CON have much more to do with a characters "life force" than XP's do.