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Playtest: The Druid (merged)

So, this class has some AWESOME At-Wills. Not that every class doesn't, but the Druid, so far, really stands out.

Just like the Barbarian.

So maybe Primal classes will focus on the At-Wills? That and the theme of "transformation" (and perhaps a reliance on Con) seems to pop up the most.
 

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/RANT
The druid looks really interesting ... which makes the limit to level 3 even more annoying. How can we use this when only the first three levels are available, most Campaigns should be much higher by now, at the moment it is nothing more than an preview/advertising than useful material :(

All off course only in my honest opinion, but I have to admit that I am very dissapointed/angry at the moment. The Playtest articles are already useless as soon as the actual books are out, but this one is useless even now.
/RANT
 

It looks very cool. It doesn't seem to have any summon spells at these levels, but a lot of wildshape goodies.
Also, it seems to be a primary controller but with secondary class roles. Strange, but fair enough i guess.

Can someone compare it to the druid-clone in the advanced players guide?
 

I find the melee controller aspect rather scary and vexing. Namely because I fear these guys will get creamed. I anticipate a lot of Guardian druids. However, their controller aspect, regardless, is very good. They look more appealing than Wizards, anyday.

The inclusion of the Implement in beast powers? BRILLIANT. I didn't expect that, and it's perfect. Also, I'm very curious about what totems look like. Are they fetishes? Medicine bags? Etc.

Only 2 levels, of a 1-3 level playtest. I imagine that will be fixed soon. And I understand why it's 1-3; we get to see both builds, rather than 1. Still, it's total suck that we only got 1-3. I want to play one of these guys.

Quite a few attacks vs. Fort. Oy. Still, I like the various attacks vs. defenses.

A lot of powers grant combat advantage. If your group doesn't have a rogue, man, that sucks.

Fires of Life is interesting, in that you have a controller granting HP.
 
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Melee controller yes, but they have striker/leader hitpoints, so that makes them a little tougher...


I'm very impressed with the new druid. It seems to work well bot stats wise and thematically and even has roomf or interpretation in the last sesne, what with the beast form being undefined. It can even be a sort of were-curse that reveals itself during stress/combat if you want it to, which is giving me some great inspiration right now... :)
 

And if it can be a mass of fur or claws, it could even be scales and tentacles and wings. Somehow I could see a few druids being "Aberration" druids with their wildshape being really alien forms.

Pardon me while I drool. That is brilliant. And, the various Druid at-wills can lend themselves to aberrant powers. Well... thorn whip, at least. The cold/fire/lightning ones, not sure how you'd package that as "Far Realmsy".

I am also fairly pleased how they handled Wildshape. I also really like the amalgamation wildshape.
 

I'm very impressed with the new druid. It seems to work well bot stats wise and thematically and even has roomf or interpretation in the last sesne, what with the beast form being undefined. It can even be a sort of were-curse that reveals itself during stress/combat if you want it to, which is giving me some great inspiration right now... :)
Hehe, check out the thread I just made just about what all of our different Wild Shape concepts could be. Mine is very aberration like.

http://www.enworld.org/forum/general-rpg-discussion/246059-wild-shape-whats-yours.html
 

Pardon me while I drool. That is brilliant. And, the various Druid at-wills can lend themselves to aberrant powers. Well... thorn whip, at least. The cold/fire/lightning ones, not sure how you'd package that as "Far Realmsy".

I am also fairly pleased how they handled Wildshape. I also really like the amalgamation wildshape.
Same here, same here. I am thinking for cold/fire/lightning. Well... Cold is used with the Starlock so that may not need to change, just perhaps the fluff for it. Fire and Lightning, hmm... Could make fire something like a bubbling substance that boils away, or whatever. Lightning perhaps simply a bolt of eldritch energy? If all else fails make them all Psychic :P
 

Same here, same here. I am thinking for cold/fire/lightning. Well... Cold is used with the Starlock so that may not need to change, just perhaps the fluff for it. Fire and Lightning, hmm... Could make fire something like a bubbling substance that boils away, or whatever. Lightning perhaps simply a bolt of eldritch energy? If all else fails make them all Psychic :P
I'm not yet sure what the effects of changing keywords are. For instance, I think that the lightning power could be changed to Radiant, but would that imbalance the power? Many monsters have resistance to fire - so would changing the keyword effect its balance, etc.

Although, hmm. The fire could be just chaotic energy. Pulling a little mote of the Far Realms into reality, and the energy burns.
 


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