Good suggestions as always, Mr. Foxman,
Here are my revisions based on your feedback:
Thank you - glad to help out
All damage is averaged out for both PCs and monsters. Each die averages to the following: 1d4=3, 1d6=4, 1d8=5, 1d10=6 1d12=7. You do not roll dice for damage.
All crits double damage.
I'm going to stick to the damage breakout I had suggested before because it is easy to calculate on the fly from the monster manual stats alone.
This works. A couple of cavets however.
1) Dice numbers.
On a d8 the average is 4.5. You are rounding up to 5. Which is works, but on the other hand the "standard" rounding rule for D&D is to round fractions down.
If you were to do so it might make it easier to say "half of a d8 = 4" for quick running math. This also has an impact on criticals as noted below.
2) Critical Damage
Consider 2d8+5 damage
Under your suggestion it would do 5 + 5 + 5 = 15 damage on a normal hit and 30 damage on a crit.
Just looking at 2d8+5 I know it should do 21 damage on a critical hit. So to figure out the crit I don't just add up the max damage from the hit, I have to calculate what the "normal damage" would be and then double it. Seems like an extra step.
I also realize that this does not include "crit based damage" So an extra step would possible be needed to make max damage work in this case.
Somthing to consider at least
Every character receives one action point per battle and may trigger one magical item daily power per tier in each battle.
On step 8 choose one magic item's daily power.
Ok I'm still confused. Do I get to choose 1 power in step 8 and if I'm epic tier I get to use it 3 times in a day?
I would suggest changes as follows.
* Every character receives one action point per battle.
* On step 8 choose one magic item's daily power per tier. Each power may be used once per encounter.
I'm also going to stick to the daily = encounter thing and the item daily power thing. If I start going back to normal daily powers, I might as well play standard D&D (which is an option).
No argument. It is "simplier". (I didnt mention it in my last post

)
Cavet is I still like the "get action points = to 1 per tier" "Daily powers (class or magic item) take an action point to use. (get one magic item daily per tier)
So an action point can be used for one of three things (no more than once per round):
1) a class daily power OR
2) a magic item daily power OR
3) an extra action
So at heroic tier, in encounter 1, I might go with my daily power, and in encounter 2 I go with my magic item daily.
At Epic Tier I would have 3 action points.
In encounter 1 I might go Magic Daily, Magic Daily, class Daily
In Encounter 2 I might go Class Daily, Extra action, extra action.
In encounter 3 I might go all 3 magic item daily.
This allows each player to pick and chose between some cool powers. This would give a small amount of choice in using thier characters without overwhelming AND still gives a simulation of the resource using of the regular rules.
Anyways thats the reason behind that suggestion
Looking good
- Fox