Sure. But we were comparing both cities using facts from the books... my bet is Wotc top guys at moment doesn't like Planescape and mention Sigil as they mention other places and settings, just for the sake of expanding their multiverse for playing, which is good...
...but not that good for long therm Planescapes fans...![]()
Their owners of it like they are owners of "demons" or "efreeti" or "the Abyss".
Sure. But we were comparing both cities using facts from the books... my bet is Wotc top guys at moment doesn't like Planescape and mention Sigil as they mention other places and settings, just for the sake of expanding their multiverse for playing, which is good...
...but not that good for long therm Planescapes fans...![]()
I don't know how close you can get to these derivatives and how much they are protected by IP laws, but it is mysterious as to why previous companies really haven't touched this stuff in the past.
Well, Clark's a lawyer. I trust his grasp of the issues involved more than some random guy on the internet.
EDIT: Now that I dust off some old threads, it appears that RJK's City of Brass was a convention adventure, not offered by TSR. If NG's claim of the concept not being unique is questionable, then so is TSR/WotC's.
EDIT2: And RJK released his module to the public domain.
What random guy are you talking about and why did you italicize this?
And what grasp, exactly, are you talking about that's relevant to this? My question (not a grasp, in case that's not clear) is why non-WotC/TSR companies haven't done more with the Outer Planes in the style of DnD, since in most cases the names of the planes and gods and stuff are mythological. The question is relevant because someone earlier (perhaps you) questioned why I thought WotC was in the best position to develop these ideas.
In any case, my hazy understanding of this as a random guy on the internet, is that most of the IP issues have to be challenged in court by the interested parties, they don't police themselves.
EDIT: BTW - RJKs CIty of Brass is a Kenzer product published under their Hackmaster line. The history of the development of this product, as I understand, involved Necromancer at one point before RJK went seperate ways. AFAICT this product and the convention module you mention have very little to do with each other.
You, or anyone else whose credentials and legal understanding are not known to me.
the relative resemblances are about on the order of, oh, Lord of the Rings vs. Sword of Shanarra. To wit, similar enough you can see many shared ideas as underpinnings, but the works are distinct in a copyright sense.
I'm not asking you to accept anything I say outside of the plain facts, which come with their own "credentials" and I think are subject to some discussion without the permissions of an authority figure. I don't know enough about these companies decision making processes (where the actual law is often of only passing relevance) to have an educated opinion on the basic question of why the outer planes as defined by DnD haven't been published by other companies. I know that for a time Mayfair was being sued for publishing DnD-ish products. And so I was posing a theory, that I think has some substance, that the answer may in part involve legal issues/concerns (which clearly NG has dealt with in some way).
NG's City of Brass could be an exception because of it's history. I haven't seen anything to rule out that NG laid some groundwork with WotC before/during it's deal with RJK. Otherwise it's somewhat interesting that the original author (RJK) yanks his work from them and they somehow still decide to contract with new authors and create the product. Other than the legal groundwork being lain, the only other explanation I can think of is that there was a substantial amount of maps/artwork or whatever (though I wonder if such things ever constitute a major fraction of the cost of production).
And again, there is AFAIK an absence of any other product from the milieu in question being published by the company with the "Old School feel". If legal issues weren't involved (and I haven't seen anything where you have directly said that anyway) then why else would it be? Why would a company with "Old School" inclinations pass up the chance to create a Nine Hells boxed set? Or a Gehenna module? Especially when they can so quickly turn around and create a City of Brass with what appears to be short notice (and the probability of facing a competing product from RJK).
I don't think the LotR/SoS is a good analogy. The analogy would be as if some author wrote a story about a place called "Camelot", but the castle was made of cheese and inhabited by horse-headed humanoids. And then another author came along and wrote a different story where a castle named Camelot were made of cheese and inhabited by horse-headed humanoids.
I haven't seen NGs CoB, but I'm assuming that it's a city situated on something like an elemental plane of fire and inhabited by efreeti/ifriti/whatever that resemble the DnD monsters of that name far more than the ifrit of legend. This bears virtual no resemblance to the CoB of the Arabian Nights. No more of a resemblance than the above "Camelot" does to the legendary one.
Now the details of what the actual law is, and what agreements existed between the various parties I have little sense of. Nor do I have an opinion on anyone's character involved in this. But I do have a feeling, as I've said, that if I published a comic book named "Thor" where the main character had a biography that strongly resembled that created by Marvel, that I would be sued. And protests about the existence of Thor as a Norse mythological figure would not be guarranteed save me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.