WalterKovacs
First Post
Since the Errata/Updates says
So it is possible (at DM's discretion) for a druid to target something near a bunch of minions and thus get off the minion-killing goodness of flame seed without having to actually hit a difficult, dodging target. Aim it at the easy-to-hit object and watch the minions around it shrivel.
Won't work if the DM likes saying 'No', but I'd guess for most people that I see expecting considerable latitude from DMs on a range of stuff related to spells, it is pretty easy to justify lobbing the acorn by aiming at the ground near the minions.
Cheers
True, however it follows the bag of rats rule. People were complaining about the warlock's ability to auto-kill minions with dual wielding rods.
Ultimately, a DM can allow the druid to have a way to instantly kill minions. However that is the DM deciding to make the druid "better than the wizard". It is not a feature that is intentional ... this is the kind of power that fits perfectly for "bag of rats". Also, targeting an object is different than targeting "the ground". (Also, isn't everything standing on the ground adjacent to it?) The DM might allow the druid to attack a specific object in the square, but won't allow an empty square to be attacked.
EDIT:
Re-Multiclassing
With Martial Power they've introduced more multi-class options. It may be possible that each build of Druid would have their own multiclass options. Also, they may have a paragon path feast for someone that multiclasses "all the way" into druid getting the wild shape at-will.
It's possible that they give it 2/encounter (i.e. you can become a beast, and go back to being human 1 per encounter). Similar to the divine challenge which you can use 1/encounter, and it lasts until the end of the encounter, but you lose the option of transfering, etc ...
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